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Old 06 June 2013   #1
Star Wars AT-AT, need help

Hello guys I would like some tips for a cool texture modeling that I made. I'm starting now and do not know why texture and render. Sorry for my bad english


Last edited by tolansky : 06 June 2013 at 01:12 AM. Reason: Star Wars AT-AT, need help
 
Old 06 June 2013   #2
Well, for a start, you should really have given your thread a more descriptive title, as people are more likely to click on a thread titled "Star Wars AT-AT, need help" than what you've got.

Secondly, since this is from a film, you have loads of references to help you with texturing, so surely you should be putting together a folder of reference images and creating a base texture based on those? Even just blocking in some flat colours in the meantime would be a start. People are far more likely to post advice if it looks like you're already working on the thing you want help with.
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Old 06 June 2013   #3
thanks for the tip, I'm starting now and for now just know model, but I will strive as much. I am setting aside here several textures thanks.
 
Old 06 June 2013   #4
If you're starting off texturing for the first time, I would strongly recommend you texture something a lot simpler than what you've done. Its a cool model from what I can see, but UVing it is going to take some time let alone getting it looking good textured. You could start off texturing a few small metallic props for getting the feel of good material definition and move onto something bigger later.
 
Old 06 June 2013   #5
Torcharts thank you, so I'll make objects very simple to train textures.
 
Old 06 June 2013   #6
I would say definitely do the model you're working on but at a later time. Do really simple stuff, Wrenches, Kitchen utensils, garbage can, etc. anything that can be modeled fairly quick but really focus on making the texture look good, if you practice texturing metal a lot you'll be able to do your current model no probs
 
Old 06 June 2013   #7
right, I modeled this screw to apply a metallic texture.

 
Old 06 June 2013   #8
Now the screw texture and lighting. so what do you think? suggestions and criticisms are always welcome. Continue studying the textures and modeling of different basic objects.


Last edited by tolansky : 06 June 2013 at 01:48 AM.
 
Old 06 June 2013   #9
For sahding.. you need anisotropy in it.
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Old 06 June 2013   #10
Okay, you have a nice reflective shader which, as Scote pointed out, could maybe do with a bit of anisotropy. You haven't really done any texturing here. The model really needs to be UV unwrapped so that you can apply some nice scratch metal textures to it, maybe some rust.
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Old 06 June 2013   #11
It might just be my eyes but aren't the normals flipped in the first image of the bolt thread? Anyway, I don't think i've ever seen a bolt that reflective, and the render could do with some decent anti-aliasing as it is hard to see the details clearly.
 
Old 06 June 2013   #12
right, I'll try to change (you used many languages ​​that I still do not understand, I am beginner to extreme). Today I post the picture yet.

Many thanks to all who are helping me so this is fantastic and a great experience.

Again sorry for my english
 
Old 06 June 2013   #13
If you mention what software you are using, someone could point you to the settings you could adjust to improve your image.
 
Old 06 June 2013   #14
Quote:
Originally Posted by Telemachus
It might just be my eyes but aren't the normals flipped in the first image of the bolt thread? Anyway, I don't think i've ever seen a bolt that reflective, and the render could do with some decent anti-aliasing as it is hard to see the details clearly.


Telemachus, the line is because the screw was in a box ... hahaha I do not know why I put it there, maybe my madness ...
 
Old 06 June 2013   #15
Of course, I am using 3DS MAX 2013 student version and the final image photoshop CS6.

the way my anti-aliasing default this mess I still do not know why it did not change anything.

Last edited by tolansky : 06 June 2013 at 02:02 PM.
 
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