Car modelling wip

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  07 July 2013
About the shell tool: Couldn't u simply copy the door moving then it inward to create the tickness...?
  07 July 2013
Originally Posted by Kangal: Hi
About the shell tool: Couldn't u simply copy the door moving then it inward to create the tickness...?

No I think shell tool is the same as 3dmax which created thickness for one sided mesh.
  08 August 2013
People don't have the time to watch ~40 minutes of videos in each update. You might get more replies if you post a couple of screen grabs every now and then. Assuming you want some feedback, this is not the right approach.
  08 August 2013
Thanks for the feedback. Will post screengrabs next time.
  08 August 2013
Detailing the rear bumper area

Creating the wheels and tire - this method I did RS didn't have an array tool yet but yesterday I got build with array tool. These guys work fast to develop RS.
  08 August 2013
Here's a renders from RS.

There's a promo going on, too, for RS.
  08 August 2013
I see you have put a lot of effort into this model but had you considered modelling in separate parts (doors, boot, bonnet etc.) then attaching them as this would help with topology issues (slightly out of place polygons that causes bumping in areas). Just a thought.

PS: the car shader looks very 'cartoony' at the moment, the think the yellow on the other vechicle looked much better.
  08 August 2013
Thanks for the feedback Artdigital. The parts were modelled separate but I kept in mind the flow of polys so that they meet at end points and still have equal number of rows next to each other.
The look I'm going for is similar to this. High contrast bold white and black.
  09 September 2013
They added a new feature in rs which is pretty cool! We can integrate 3d models in photos and plates for compositing. So for testing I created a 3d text, added a bg image, added a simple poly to be the shadow catcher. Since rs is nodal based architecture we can plug a noise texture into the bump channel of the material node to get the bumpy shore effect. Reflection is also supported by the shadow catcher. Really cool!

I will try to render the pajero with hdr and bg image.
  09 September 2013
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