Battle Mech WIP

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2013
I export the pieces to Cinema 4D and only bring them back to ZBrush as individual chunks of geometry, for lining up new components. The limit here is the 96gb of ram that currently lives in my workstation.
__________________
۩PRIST


Last edited by ThePriest : 06 June 2013 at 04:14 PM.
 
  06 June 2013
Knee joint needs to be updated so that it functions in animation, but feels almost right to me.



Fixed. The idea is that the cylinder allow for joint rotation.

__________________
۩PRIST


Last edited by ThePriest : 06 June 2013 at 10:01 PM.
 
  06 June 2013
Really kick ass work here, Stuart! I can't wait to see it all built out . Your v-ray renderings look lovely as they always do!

Cheers,
Josh
__________________
My Reel
VFXdaily
 
  06 June 2013
Thanks Josh.

Update;
Couple of small errors to fix.
Hip geometry is mostly all temporary.



__________________
۩PRIST


Last edited by ThePriest : 06 June 2013 at 07:39 PM.
 
  06 June 2013
Does anybody have an opinion on this direction?

__________________
۩PRIST

 
  06 June 2013
Cockpit / Hatch remand me Avatar Armour mobile suit
__________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com
 
  06 June 2013
I guess that's what I'm going for.
I think I'll completely restart this cockpit and go for something with harder lines.
__________________
۩PRIST

 
  06 June 2013
Really beautiful work. Highly original.

I hesitate to even offer any suggestions, because you clearly need little in the way of artistic, or technical advice. That being said, sometimes an objective eye can spark something...

You have invested such great detail into the initial stages. Some of your components are a little more spartan, in contrast. Nothing wrong with that balance, at all. But, perhaps the "cockpit" should reflect some of the minute detail from the toes. Not literally, that scale, but more in the sense that there are fewer large pieces. Perhaps, many more smaller components, joined with an architecture similar to what you are doing with the cores of the legs. Maybe be even less literal with the dimensions, and aspects of that main "body" and let it be as free-form as the rest of your fabulous design.

That's about it. Have fun. I wish I had the time to jump into something like that myself!
 
  06 June 2013
Just a suggestion, based on the body of the robot(a heavy mech suit), I would recommend you add some heavy weapons, such as: rockets, large lasers, ect. to fit its functionality.
 
  06 June 2013
Thanks for the advice Sneather, I think you're dead on with your observation.
Continuity and heavy detail will be the selling point for the final I think.
I think it would be well suited towards some kind of hangar bay, in repair.

Cockpit proof of concept. Needs additional changes.

__________________
۩PRIST

 
  06 June 2013
Cockpit update

__________________
۩PRIST

 
  06 June 2013
Inching closer;

__________________
۩PRIST

 
  06 June 2013
Wow....I love this. Intense details you have added here. You have a great artistic eye.
 
  06 June 2013
One more for the road.

__________________
۩PRIST

 
  06 June 2013
Originally Posted by ThePriest: I export the pieces to Cinema 4D and only bring them back to ZBrush as individual chunks of geometry, for lining up new components. The limit here is the 96gb of ram that currently lives in my workstation.


Fair enough, I didn't say anything then

Cobra 6
__________________
Modelling & Texture artist
Art-Station
Website
LinkedIn
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:39 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.