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Old 06-06-2013, 12:58 PM   #1
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james dowling
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First Car model- DB5

Hi all,

Although I have been doing 3D for quite a while I had never created a car. So I decided to change that and create a realistic DB5 in my spare time as a little exercise.

I had taken it to near completion, sorting out studio lights and textures and thought I would post here to get some crits. I have now decided to place it in an outdoor scene and model up the interior more and go for a submission in the CG Gallery.

Im using Max, Turbo smooth pro and Vray

All comments welcome,
Cheers






 
Old 06-07-2013, 10:29 AM   #2
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I am curious to this model with a meshsmooth applied...
 
Old 06-07-2013, 12:34 PM   #3
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There is the wireframe. I am using Turbosmooth Pro and not Mesh Smooth as it allows you to add weight to edges with a nice blend. And i figured making a car was a good way to put it through its paces.

Here is a link if anyone is interested: http://www.scriptspot.com/3ds-max/s...turbosmooth-pro
 
Old 06-07-2013, 12:49 PM   #4
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There are two problem areas that I have. They are not showing up in the final renders (below) but i am guessing its a topology issue.
Any feedback on this would be much appreciated.

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I am pretty happy with the studio light setup, using vray lights. For the headlights I ended up using displacement maps rather than modelling in the glass details. The plan is now to take it to a final piece that I can submit to the Gallery ( I have already tried and failed) The plan is also to place it in an outdoor scene using a free hdri/back plate I found on hdri4you.
 
Old 06-07-2013, 05:21 PM   #5
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Kevin Russell
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Your render is looking nice, especially for your first car model, but I think both the modelling and the lighting could be pushed further.

I don't know this car but it looks like a few bits are a bit too rounded, around the front grill for instance.

Check your reflections, it's looking a bit wobbly around the front wheel arch.

Usually wheel arches have a bit of a flattened 'lip' section that stays the same width all the way around the arch.

The window pillars are looking very thin to me.

The lighting looks like a half-way point between studio and on location. I would suggest adding a few more architectural details to the background, maybe some arches and pillars, to give a better indication of it's environment.
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Old 06-10-2013, 12:57 PM   #6
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Thanks for the comment Kev3D, I will have a play around with the model this week and see if I can get it looking better.
 
Old 06-10-2013, 05:25 PM   #7
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Mario Rossi
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Hello.
I think the biggest problem of your model, apart from some bumps here and there, are the windshield's pillars, which are wrong. Yours are too wide and they follow unparallel lines, being wider on the top.

Last edited by Kangal : 06-11-2013 at 10:43 PM.
 
Old 06-10-2013, 05:25 PM   #8
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