LOW POLY Aaliyah...Superhero in progress

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Old 06 June 2013   #46
Originally Posted by Artdigital: Nice amendment but if you look at the side profile photos you will see that the area below the nose (areas include mouth to chin) are should be pushed back.



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Nice observation.. check this out:

Last edited by MissOptimist : 06 June 2013 at 04:49 PM.
 
Old 06 June 2013   #47
OK... more views again, please.
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Old 06 June 2013   #48
More pics from different views:





 
Old 06 June 2013   #49




Last edited by MissOptimist : 06 June 2013 at 05:50 PM.
 
Old 06 June 2013   #50
My goal is to do a game type of character. This is the type of style I am going for as far as texturing, shading, lighting and mood go:







Last edited by MissOptimist : 06 June 2013 at 05:28 PM.
 
Old 06 June 2013   #51
I think you're definitely getting there... though personally the knee blocks on your model bother me (just my personal view)
 
Old 06 June 2013   #52
Originally Posted by Artdigital: I think you're definitely getting there... though personally the knee blocks on your model bother me (just my personal view)


You are not the only one, it bothers me too. I ran out of ideas also, my mind went completely blank as to how I want to design the high boots/stiletos

I will probably come up with something as I sculpt..

Last edited by MissOptimist : 06 June 2013 at 10:09 PM.
 
Old 06 June 2013   #53
Started working in Mudbox. I began by working in the lowest subdivision then worked on the highest subdivision for the deeper definition on the body. I added some definitions on the arms, neck, torso, and upper legs. I want my 3d model to be a bit more defined than Aaliyah. P.S. I am looking at my anatomy book as I do this. Any constructive criticism will be appreciated. Thanks :



Last edited by MissOptimist : 06 June 2013 at 05:07 PM.
 
Old 06 June 2013   #54
I started working on the hands (which to me is the most complex to do
Feel free to critic hard




Last edited by MissOptimist : 06 June 2013 at 05:11 PM.
 
Old 06 June 2013   #55
I think she needs a litt more volume in the back of her shoulders. too flat
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Old 06 June 2013   #56
Originally Posted by Scote: I think she needs a litt more volume in the back of her shoulders. too flat


Hmmm..Good looking out...will add more volume
 
Old 06 June 2013   #57
Added more volume on the back:
 
Old 06 June 2013   #58
I have added 'Before and After' shoots to areas that could be amended. Also the back in you back perspective view seems very elongated to me as well...





...A less elongated version...



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Last edited by Artdigital : 06 June 2013 at 01:18 AM.
 
Old 06 June 2013   #59
I think now is the right time as well to work on the cheek and jaw bone area... you need to thin it out in area at mouth height level and start to add stronger and more angular cheekbones.
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Old 06 June 2013   #60
I curved out the back and made the butt area higher. I also curved out the neck. Update:





Last edited by MissOptimist : 06 June 2013 at 04:54 PM.
 
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