LOW POLY Aaliyah...Superhero in progress

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  06 June 2013
My apologies for being unclear, the polygons you have (please refer to image) are very straight and not rounded off (more organic) like a human face

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  06 June 2013
I rounded the polygons around the lips, jaw area and a little bit on the head and facial area:

Last edited by MissOptimist : 06 June 2013 at 10:31 PM.
  06 June 2013
This is looking great! So much improvement!

I think the eyelids need thickness, and the left eyelid is sunken into the geometry.

The overall head shape looks odd to me, and I think still needs to have more roundness.

I wanted to note that the front view image I was first using as reference is heavily photoshopped. Someone took away the thickness of her nostrils and completely erased all the thickness of her eyes, so no creases. in the image I uploaded I added a different front view for comparison
Attached Images
File Type: jpg cgtalk2.jpg (77.4 KB, 9 views)
File Type: jpg cgtalk3.jpg (89.0 KB, 9 views)

Last edited by l3ear : 06 June 2013 at 12:49 AM.
  06 June 2013
Hi there,
I'm not too sure what you mean by creases on the eyes?
is that the makeup part above the eyelid? because I am going to do that using mudbox

Last edited by MissOptimist : 06 June 2013 at 02:21 AM.
  06 June 2013
Eye thickness. It should crease where the eyelid folds around the eyeball
Attached Images
File Type: jpg cgtalk2.jpg (37.1 KB, 11 views)
  06 June 2013
Thanks so much for your time doing these mark ups, I learn a lot from these...I will be busy doing errands for the next couple of days so I won't be posting any updates until this coming weekend...
  06 June 2013

Last edited by MissOptimist : 06 June 2013 at 03:08 AM.
  06 June 2013
Hello guys, here the update. I made the eyelids more noticeable, thickened the nostrils, rounded the head even more and fixed the sunken geometry of the eyelid.

Last edited by MissOptimist : 06 June 2013 at 05:43 AM.
  06 June 2013
I like the modifications you have made, here are just a couple more (I hope they can be understood)

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Right now you have the topology but there doesn't seem to be much definition in the face...
  06 June 2013
...Then a bit more shape for the nose also

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  06 June 2013

Thanks for your markups. Here's the update. I pushed the polygons around the eye area to better define the brow shape. I also pulled down the cheeks and pushed forward. With the mouth, I curved it a bit some more.

I took the render in photoshop and added hair, eyebrows, and lashes to see more of the resemblance:

I also spaced out the edges under they eyes. Perspective view up close:

Last edited by MissOptimist : 06 June 2013 at 07:08 PM.
  06 June 2013
I began working on the body:

Any detailed criticism/feedback appreciated!

Last edited by MissOptimist : 06 June 2013 at 03:56 PM.
  06 June 2013
Will post my idea for the suit design...

Last edited by MissOptimist : 06 June 2013 at 01:24 AM.
  06 June 2013

Last edited by MissOptimist : 06 June 2013 at 03:51 PM.
  06 June 2013
I drew a fast sketch of the type of suit design that I am going for:

Main colors are going to be red and black. Textures I'm planning to use are metal and leather. I put the letter "A" on her chest because that is actually her logo that's on her album.
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