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Old 07-10-2013, 08:22 PM   #31
Kangal
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Hi Philip
As i've said, great modeling and rendering.
I have a remark thou and please don't u kick me: In the rim's close up is see a noticeable surface discontinuity in your fillets, they seems G0 or G1 max . It's strange for a top notch work like this.
 
Old 07-10-2013, 09:29 PM   #32
BergerPhilip
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Kangal: Thank You Yes, this place looks exacly like G0 or G1 transition but that's how it looks this rim - it's kinda "double-edged" there and one edge is very sharp while the second is more rounded. Here is my example ref:

http://farm5.staticflickr.com/4118/...ea2fc2dff_o.jpg

Also there is even more sharper edge at the other side of the rim which is not visible mostly - of course I can easily remove it but I wanted to create a "CAD" look even though it's not correct in NURBS terms

Anyway thank You for pointing this problem out I'll rethink on this again.

Regards,
Phil
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Old 07-10-2013, 10:58 PM   #33
Kangal
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Oh yeah mate, i didn't check it at the time of my post. Effectively those rims look like u've modeled them. A strange feature anyway
Cheers
 
Old 07-21-2013, 05:59 PM   #34
BergerPhilip
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Started modeling details at interior - central navigation panel is now finished, now moving down to central control panel, which will be much more painful than this:



Regards,
Phil
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Old 07-21-2013, 05:59 PM   #35
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