Pagani Zonda Roadster

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Old 05 May 2013   #16
Render test

I have an initial test using MR linear work flow and physical sun and sky. It is missing some shaders and small geometry details here and there. Being a full CG shot, I'm happy with the overall look. I also want to give it a try using IBL though. Feel free to comment. Tks


 
Old 05 May 2013   #17
Wow, latest render is top notch...would love to see it animated going through a street scene like that
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Old 05 May 2013   #18
The attention to detail is amazing, you even took the time to texture the wiper blade sweep path on the windshield! For a test render?
 
Old 05 May 2013   #19
no comment amazing render , i like it the outside render
good luck
 
Old 06 June 2013   #20
Lotus

This reminds me of a Lotus
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Old 06 June 2013   #21
IBL Environment test shot

Thanks a lot for the kind comment innovator, I'll try to bring someanimation... I'm concerned with all the elements on the shot it'll take forever to render out. Maybe in a farm

Thanks Philmartin, I'm glad you noticed the windshield texture. Haha,no... When I say render tests I mean they are done with low samples and low FG quality and so on. The Car shaders were done prior to these renders. There are a couple of studio tests in the beginning of the thread if you want to check

Tks Mr-Evil-studio, I have some other exterior shots to share

Hi reverseengineering, I personally don't find much similarities with a Lotus. Which one do you have in mind?

Here is a new image using IBL. I think the mood, the lighting and the framing is nice. I'll move to the final renders now, I want to get rid of the noise, artifacts and hot spots. What do you guys think?






A little photoshop to cover imperfections...



Last edited by LuisNieves : 06 June 2013 at 07:09 PM. Reason: providing images with better resolution
 
Old 06 June 2013   #22
Great work, but i frankly think in the last render the motion blur of the sides doesn't match with the road's one, which seems to be less motioned. U can easily check it looking at the stripes and the numbers on the asphalt. Basically, the sides with the trees and the road look like they're moving in 2 different speed gradient.
 
Old 06 June 2013   #23
Yo Bro,

This is wonderful work, really inspiring and I'm kinda envious for your skills!

Grtz from the Netherlands!
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Old 06 June 2013   #24
Nice work. Are the trees from a library?
 
Old 06 June 2013   #25
Quote:
Nice work. Are the trees from a library?

Was wondering the same thing! Hell the environment is as nice as the car.
 
Old 06 June 2013   #26
Quote:
Originally Posted by LuisNieves

I also have a couple of shots in the basement I'm building. It still in progress, I'm aware of the FG spots all over, still not rendering with Hi Def settings. I'm using Maya and Mental Ray.
Let me know what you think



I think you should share your render setup/settings with us :P
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Old 06 June 2013   #27
Thumbs up

I really like the modeling and light shade you have done so far. Keep up the good work.
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Old 06 June 2013   #28
very nice,
i loved detail & texture a lot ,
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Old 06 June 2013   #29
amazing stuff, no comments. Just want to see more.
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Old 06 June 2013   #30
Very nice indeed....
 
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