Realistic/Charicature Study

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  05 May 2013
Realistic/Charicature Study

Hi, I am a final year computer animation student looking for feedback on two characters I have completed. One is (supposed to be) a realistic model of a famous celebrity, the other a caricature policeman. The idea is that these will be showreel pieces.

They are both fully rigged low poly characters, sculpted in ZBrush before being retopologised and taken into 3DS Max.

I have blogged my progress on both, and included a lot of my work in progress and methods -

A lot of it didn't turn out as I had hoped, especially the realistic character, in which the hair looks terrible and the likeness to the celebrity (Willem Dafoe) was poor. But, I have only attempted two character models before this, so I still have a lot to learn.

Anyway, any feedback; tips, advice, comments of any kind would be helpful! I would be interested to know what you think!

Final turntable renders on youtube -

Final low poly stills in 3DS Max -


  05 May 2013
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