CGTalk > Work in Progress and Critique > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-06-2013, 02:11 AM   #1
RossHildick3D
RossHildick3D
portfolio
Ross Hildick
3D Artist
London, United Kingdom
 
Join Date: Apr 2008
Posts: 289
My latest Female Character: WIP

My name is Ross Hildick and although I have a lot of models and textures to my name... I am still at university (studying Computer Animation Arts BA(Hons) with the NCCA in Bournemouth, England) and dont really have any works worthy of any particular note; This will hopefully be the model to change that!... maybe. I'll be posting everything I do here for crits and suggestions along the way. I am doing everything myself except the initial concept with is in the form of one single sketch by the extremely talented Lisa Huxstep. She is an amazing illustrator who can capture likeness, character, personality and weight in her images in literally seconds... http://lhucko.wix.com/hucko

ANYWAY... here's the image I'm starting off with:


My influences will be from the great Andew Hickinbottom and Carlos Ortega

I am not going for an EXACT likeness to the concept by Lisa.
Again, feel free to crit my work as much as you want or try to help e along in any way - this is all a learning curve for me.

More coming soon
 
Old 05-06-2013, 02:27 AM   #2
RossHildick3D
RossHildick3D
portfolio
Ross Hildick
3D Artist
London, United Kingdom
 
Join Date: Apr 2008
Posts: 289
pose & proportions



Here's the pose. This was doing with the morpheus rig (which, if you didn't know, enables you to change the body shape and gener etc) which I will then use to model my own geo from.

The proportions are slightly elongated here after posing which is the style I'm going for (slightly longer-that-average limbs for a more cartoony feel)
 
Old 05-26-2013, 02:53 PM   #3
RossHildick3D
RossHildick3D
portfolio
Ross Hildick
3D Artist
London, United Kingdom
 
Join Date: Apr 2008
Posts: 289
Smile Sorry its been a while :)

Busy at university so cant get much done regarding sideprojects but here yar

 
Old 05-26-2013, 10:10 PM   #4
RossHildick3D
RossHildick3D
portfolio
Ross Hildick
3D Artist
London, United Kingdom
 
Join Date: Apr 2008
Posts: 289
Smile hair

Not sure whether to keep the old hair and normal map it or make it a tad more realistic with the strands like this...


What do you guys think? I'll keep this for now and see how it goes

EDIT: for those who would like to know how I did this, I made the placeholer hair 'live' and draw curves all over it, I then extruded cube faces along each one tapering at the end with enough divisions to hold the shape (no more)

Last edited by RossHildick3D : 05-26-2013 at 10:14 PM.
 
Old 05-26-2013, 10:10 PM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:23 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.