Mustang Ranch

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  04 April 2013
Mustang Ranch

Here's an image I'm currently working on.
Done i Maya 2013 and Photoshop.

I wanted to do a barn scene with with intense back lighting coming through the cracks.
It sorta developed into a garage.
I'm trying to get my company to buy me a couple of nice Mustang models to replace the 2 foreground cars... so I haven't put too much work into them yet.
I just set up basic lights for the cars.

I'd like to fill the loft with items but don't want to loose too much of the bright window.

Any suggestions?
Thanks!
Attached Images
File Type: jpg mustang_ranch_A10b.jpg (95.8 KB, 31 views)

Last edited by johnnyh66 : 04 April 2013 at 04:05 PM. Reason: adding pic
 
  04 April 2013
Hey man,

I think the lighting looks a little harsh and overblown. It might help to tone that down, and add more bounced light that fills the barn. Adding a nice warm color to your sun light, and adding a brown hue to your wood might help as well.

The loft would be just a hay loft, so I'm not sure anything else would get put up there. Usually the floor isn't very well supported up there.

Also, I think you've got too few beams, and their too thick. At least here in Indiana, these things seem to be built using lots of thin planks.

-AJ
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  04 April 2013
Thanks for the feedback...
her's actually an earlier render... more like your description.
I like it but felt it could be more dramatic.
Attached Images
File Type: jpg 230791d1363809948-mustang_ranch_a05b.jpg (88.7 KB, 48 views)
 
  04 April 2013
My company has agreed to buy a couple of TurboSquid models for this render.
 
  04 April 2013
Well, I got 1 Mustang model so far... I decided to set up a studio shot to dial in the textures.
 
  05 May 2013
I need to do a 2nd render w/o the glow on the lights so I can brush in the glow where I want it.


And I polished the car a little more.
 
  05 May 2013
This looks fantastic, but In my opinion it could be a little brighter
 
  05 May 2013
You should try a more yellowish glow. Sun or the lights. For a white lights, you need blue globes lights and just photograph users buy those. So try to change at less the interior lights.

The sky spill blue, but I'm think you want a sunset mood. So half the sky and half the sun color.





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Last edited by Scote : 05 May 2013 at 03:38 PM.
 
  05 May 2013
lol, 2 of those images are in my reference folder... I used the doors from the first pic and ceiling from the 2nd.

My light's are currently a slightly warm color... I actually desaturated it in PS thinking it was too rich.

I do like the way the light outside the barn is warm on the bottom (land) and cool at the top (sky).

Last edited by johnnyh66 : 05 May 2013 at 03:59 PM.
 
  05 May 2013
a little curve adjustment
 
  05 May 2013
hmmm, I think the car is too orange now... back to PS!
 
  05 May 2013
 
  05 May 2013
Hey man,

Just curious, but have you played around with the pari-volume shader in mental ray? You can get a pretty niffy result if you set it up well. It could accurately trace your volume rays between your planks. Here is a small demo that I posted in another thread.


-Change some settings on your light and in your render settings.

-Change some more settings, and hit render.
Attached Files
File Type: zip LightFog.zip (30.7 KB, 3 views)
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  05 May 2013
Thanks AJ!
I have not used them much, I'm pretty new to Maya.

This will definitely give me something to mess around with. I've tried to set them up for this scene w/o much luck.

The current V Rays are done in PS.
 
  05 May 2013
Well, I tried out your light setup AJ, it works great but I feel I've lost a lot of control of the image.

Here's the test render (with some PS adjustments)


and here's where I left off with my current setup.
(btw, my company finally signed off on the other 2 Mustang models... they are loving this piece so far)
 
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