Carlos

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Old 05 May 2013   #16
Hi guys!

This is my first day of Carlos's facial rigging.


watch here https://vimeo.com/65928471
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #17
little up on eyelids.


watch here https://vimeo.com/65942930
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Old 05 May 2013   #18
eyelids/eyebrows


watch here https://vimeo.com/65979920
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Old 05 May 2013   #19
Lovely Work mate ,I like the character alot , my only crit is that the skin looks alittle pale maybe a more saturated tone will look better
 
Old 05 May 2013   #20
Originally Posted by thebest: Lovely Work mate ,I like the character alot , my only crit is that the skin looks alittle pale maybe a more saturated tone will look better


thanks mate! You're right, I'll remember that on next renders
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #21
Eyelids and eyebrows deformation.


It's almost ready to extract the blend shapes and attach to my Facial GUI.
watch here: https://vimeo.com/66004510
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #22
Stunning work so far. I really like the idea of working with a proxy and then modeling highpoly after. Keep up the good work, I'll definitely be following your progress!
 
Old 05 May 2013   #23
thanks pollos. Glad you liked!
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #24
Hi guys, a quick update.
This time I'd like to show you the final version of the rigging and the wip of Facial Rigging. It's a pretty simple rig:

- Stretch/Squash spine.
- Arms and Legs w/ IK.
- Basic muscles deformation
- Shoulders/Elbows bone correction


hi-res image here: http://hmelo.com/temp/CARLOS_WIP_23.jpg
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #25
hi guys,
this is the final proxy animation and final mesh deformation


hi-res: http://hmelo.com/temp/CARLOS_WIP_24.jpg
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #26
Great job! i like the eyelids, they move very natural. So if i see it correctly you model the face with his eyes closed and then attach joints or clusters to the eyelids?

Jonathan
 
Old 05 May 2013   #27
yes jonathankrijgsman, the eyelids are skinned to the joints
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #28
So, I work on Locco Martinez only 30min/day and this is my 30min jaw skinning progress.
It's very flexible, I must say...


hi.res: http://hmelo.com/temp/CARLOS_WIP_25.jpg
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Henrique Melo | 3D Artist & TD|Rigger
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Old 05 May 2013   #29
Awesome work! I like the proxy modeling method that you use, I might have to adopt that. I'm really impressed with this character as a whole. Its cool to see a character going through all the different steps to get ready for animating. You are an amazing artist. God Bless.
 
Old 05 May 2013   #30
Hi guys!

This is my 30min. Eyeslids/Jaw skin.
Only bones and skin weights, no blend shapes.
watch here: https://vimeo.com/66862414


hi-res: http://hmelo.com/temp/CARLOS_WIP_26.jpg
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Henrique Melo | 3D Artist & TD|Rigger
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