Werewolf Model

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  04 April 2013
Werewolf Model

I just started working on building a werewolf model. So far I have just done some basic sculpting in Sculptris:

I don't really like the way the hand looks right now. Also, I'm not sure if the teeth should be modeled separately or as part of the same mesh.

I'll post updates as I make progress. Comments and critiques are welcome.

Last edited by overture3d : 04 April 2013 at 12:36 AM.
  04 April 2013
Started sculpting the muscles in the arms:

  04 April 2013
Proportions! Unless this is the look you are after, I strongly recommend you find some references of the look you are after, and spend a bit more time on defining the shape, before rushing to adding in details.
  04 April 2013
Thanks for the advice. Looking back at the model he does seem rather disproportionate. Here are a few reference pictures of the shape I am trying to get:

Hopefully this helps make it clearer what I am going for. I am going for a kind of stylized, cartoon-ish character, but it really does need some adjusting to the proportions before I continue, especially to the legs.
  04 April 2013
Some re-proportioning:

Rebuilt the legs, shortened arms, and re-sized the torso a bit. It's starting to look a little better. I want to add much larger hands and feet than I had before, I think.
  04 April 2013
Second attempt at sculpting the feet. They still need a bit of work:

  04 April 2013

Almost finished sculpting the model. I'm still having trouble making the hands look good.

After I figure out the hands, I'll move on to re-topology.
  04 April 2013
Originally Posted by overture3d: Almost finished sculpting the model.

Nuh uh, there's still a lot of work to do here. You really need to close down your software for a bit and study some anatomy. Just because a werewolf is a fantasy creature that doesn't mean that its anatomy shouldn't be grounded in the real world. Both of the refs you posted have pretty sound anatomy, whereas your model not only doesn't look like a living creature, it also doesn't look like it'd even be able to stand up.

I would highly recommend getting a book like Sarah Simblet's Anatomy of the Artist, and spend some time studying musculature to fully understand how it works. Once you have a good understanding of both human and animal musculature, you should be able to adapt that knowledge to design fantasy creatures.
  04 April 2013
Thanks! I will definitely try to find that and read it.

One of the main reasons I am doing this model is to practice modeling anatomy. I can tell that the model doesn't really look right but it is about as close to accurate as I can get at this point. I think studying anatomy should help.
  04 April 2013
agree. You need to get off the software and create an orthographic view (front, side) with good anatomy ref of human to help sculpt.

Here's my Anatomy pinterest

Wolf head you need it too.

Casting Refs: CGready.com - CG Movies list: CGanimated.com

Last edited by Scote : 04 April 2013 at 05:51 PM.
  04 April 2013
I've been spending some time studying anatomy and proportions and it has really helped. Since this project is mainly for learning to sculpt anatomy and humanoids, I've decided to restart the sculpt and work slower, making sure to get correct proportions before I go on. I put together a really rough base based on some of the references you guys gave me.

Hopefully these are starting to at least look better than what I had before, in terms of proportions. I'll keep posting updates as I go.

Also, Scote, those links are amazing and really helpful!
  04 April 2013
Yah really better result. Good thing to restart.. I restart a lot myself. If you want good ref orthographic view.. go to www.3d.sk Don't need to subcribe to just grab the small pictures refs and use them
Casting Refs: CGready.com - CG Movies list: CGanimated.com
  04 April 2013
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