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Old 03-25-2013, 02:38 PM   #1
XGalceran
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Xavier Galceran
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Toon Character

Hi everybody,

I want to show you the project I'm working on.

This is a toon character and I'm currently working on the modelling process.

Any comment will be appreciated. I hope you like it

Thanks!












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Old 03-27-2013, 06:51 AM   #2
KaiserBreathX
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Hi,

I will try to give some comments on a rigger's perspective.

1. If you had researched from the net, you will find that the mouth loop connects to the nose while yours is only within the mouth itself.

2. The hand topo is good but you might want to add the webbing in between the fingers so that when you bend the fingers, there won't be a harsh line.

3. I think there are not enough lines on the upper eyelids so you might have problem when doing eye blinks.

4. The inner eyelids looks buldging out?

5. For the thumb position, try to see if you rotate both the pinky and thumb both tips can meet. I think the thumb should be about 45 degrees rotation and should be in a lower postition from the rest of the fingers.

6. The rest of the body should be ok.

just my 2 cents.
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Old 03-28-2013, 02:57 PM   #3
XGalceran
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Hi KaiserBreathX.

Thanks for your advices , they will be very usefull, I'm using maya but I'll finish the modelling process in Zbrush to add more details and to smooth some parts of the character; I will keep in mind your comment when I will do it.

Thanks again,

Bye
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Old 04-05-2013, 04:36 AM   #4
XGalceran
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Hi everybody;

I did some rectifications on the face loops. Now I think will be fine for the facial animation. If you see something wrong please tell me. I Want your opinion .

Thanks!
Bye



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Old 04-05-2013, 10:36 AM   #5
KaiserBreathX
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You have 2 5 sided points at the border of the edge loop. You will have weird pinching when doing facial expression like smiling. Try to research on how people put these points at the best position that will least affect deformation.
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Old 04-05-2013, 10:36 AM   #6
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