Architectural Renders

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  03 March 2013
Architectural Renders

I made this model to practice creating and lighting an interior room. My reference is here though I did change the design as I was creating the model.

MaisonduBoise.053.[Cam014.Post] by HJT001, on Flickr

MaisonduBoise.053.[Cam013.Post] by HJT001, on Flickr

MaisonduBoise.050.[Cam011.Post] by HJT001, on Flickr

MaisonduBoise.050.[Cam010.Post] by HJT001, on Flickr

MaisonduBoise.050.[Cam007] by HJT001, on Flickr

MaisonduBoise.050.[Cam002] by HJT001, on Flickr

The next step is to create a fly-through which I plan to use on a demo reel.

Any critique would be useful, regarding the design, model or lighting of the scene.


Last edited by cgilife : 03 March 2013 at 12:47 AM.
  03 March 2013
Hey man,

It doesn't look too bad!

Here are some of my thoughts:

-The floor seems too reflective. It might help to make the reflections a little more diffuse, and decrease the falloff distance in your raytracing settings. I also like the larger, darker boards more in your reference.

-It looks like the photographer used a range of exposures to capture both the interior and the outside beyond the windows. Are you familiar with HDR photography? It might help to output your scene at various exposures, and mix them together in PS.

-I think you've got some photons getting trapped in your window frame, and its causing them to get blown out. Or maybe its some excessive FG sampling. Either way, that really needs to get evened out.

-The track lighting along your walls looks a little soft. You could maybe try using a texture map to imitate the effects that the fixture would have on the light spread.


Last edited by AJ1 : 03 March 2013 at 01:18 AM.
  03 March 2013
Thanks for the comments - I'll do some more work on this and post an update in a few weeks.
  03 March 2013
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