Clock Tower (Scene modeling)

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  03 March 2013
Clock Tower (Scene modeling)

A few shots of the scene being worked on for an animation in the months to come.

To clarify, it takes pace inside a clock tower with the featured robot, going about his daily routine of fixing and repairing the clock.
Modelling is not my strong suit, so any constructive feedback would be greatly appreciated.


 
  03 March 2013
Hey man,

Its kind of hard to figure out what's going on. Could you provide a few renders without the textures? Upping the light and showing the wireframe would help us as well.

-AJ
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  03 March 2013
Is this in a realtime/game engine of some kind?
 
  03 March 2013
Textures a bit rough

I would start with clay renders of your project before displaying any textures.
 
  04 April 2013
Would it also be better to break everything up rather than have it all put together into a scene?

This is not a game engine, just a render straight from Autodesk Maya.
 
  04 April 2013
Hey man,

It would help if you provided several renders. A few showing the scene all together with wireframes, and then maybe some close ups of each element with wireframes. Just use a grey material, and make sure everything is nice and bright. Also give us a few paragraphs that talk about the style your going for, and maybe link to a few pieces of your reference material.

-AJ
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  04 April 2013
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