Poképa, an short physics animation.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2013
Poképa, an short physics animation.

Thread has been moved due wrong location, my apologies: http://forums.cgsociety.org/showthr...425#post7546425

Mods can close this thread if they so desire.

Hello, I'm pretty new to the world of 3D.
This is a simple animation that i'm working on to get a bit more into the workflow of Vray,
It's a simple animation of pokéballs falling down and interacting with one another.

The Particles are little lights, I wanted too give them a more blurry edge using an radial ramp as the occapacity. Didn't turn out to work. And there is too much dept of field.

For the animation, here's a low quality render:
Youtube link

Let me know what you think,
Thank you so much.


Last edited by ToastyStoemp : 03 March 2013 at 06:44 AM. Reason: Wrong Location
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:09 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.