Poképa, an short physics animation.

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  03 March 2013
Poképa, an short physics animation.

This is one of my first projects that I'm working on.
The idea is of a realistic/magical simple pokémon balls falling on the ground.
The camera however is done with a facelock kind of idea. Where it keeps one ball in vission all the time and holds on to it during the action.
This is a render I did using Vray in Maya:

For the animation itself, here's a youtube link in low quality:
Youtube Link

If you want any more information feel free to ask.

  03 March 2013
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