Legends of Warcraft: Sylvanas (Nudity)

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  05 May 2013
Loads and I mean really loads of tweaking and added the cloak.



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Bryan Cranston Portrait WIP Thread
 
  05 May 2013
I've updated a lot of things, but I will not show it yet, instead, a teaser

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Bryan Cranston Portrait WIP Thread
 
  05 May 2013
I m loving it, I cant wait to see more. Realiy nice work!!!
The new skin shader is really cool!!!
 
  05 May 2013
Rigged

Will post a higher quality render tomorrow. What's left to do is posing and enviroment for the final image, and the hair which out of laziness I left to do last.

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Bryan Cranston Portrait WIP Thread

Last edited by Comar93 : 05 May 2013 at 04:20 AM.
 
  05 May 2013
Sweet!!
Are you planning on doing some animation?
 
  05 May 2013
Originally Posted by Cg-Creator: Sweet!!
Are you planning on doing some animation?


Hey thanks for your comments and for following my thread.

I may do some animations later on but currently I'm focusing on the final image.
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Bryan Cranston Portrait WIP Thread
 
  05 May 2013
The high res image I promised, and also I did some new stuff. Getting ready for the final image. Cloak and bow were excluded here as they are not ready.

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Bryan Cranston Portrait WIP Thread
 
  05 May 2013
Did more modifications to the model, but instead of another model shot, I will post a thumbnail for the final Image I did.

This is what I came up with, keep in mind this is only a rough thumbnail, so I know where I'm headed with the final pic.



This is still prone to change, and I'd be greatfull for any feedback.

I was also thinking about making the colors more mystical for example:

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Bryan Cranston Portrait WIP Thread

Last edited by Comar93 : 05 May 2013 at 10:39 PM.
 
  05 May 2013
First, Congratulations on a perfect job.
* Personally I hit more the character backlit profile as that hs hung in high resolution frontal pose in action shooting with the bow.
* Both seem very good, but I like the basic pose of the model you've done for HR shocked me more.
* congratulations
 
  05 May 2013
Originally Posted by makaka: First, Congratulations on a perfect job.
* Personally I hit more the character backlit profile as that hs hung in high resolution frontal pose in action shooting with the bow.
* Both seem very good, but I like the basic pose of the model you've done for HR shocked me more.
* congratulations


Thanks a lot for the feedback and the comments!

I modified the pose to be more dynamic as I also realized it lacked movement and was kinda boring. Still the same concept, but looks a lot better in my opinion.

I keep tweaking stuff as I go and I hope I can achieve a good look once I'm done.

Thanks again for the feedback, I appreciate it.
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Bryan Cranston Portrait WIP Thread
 
  05 May 2013
The good aspect is that you have secured good model, I will read this thread
Keep working that way
 
  06 June 2013
Tell me guys what you think... I really can't tell right from wrong anymore because of how long I have been looking both at this model and this image. I rely on your opinions

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Bryan Cranston Portrait WIP Thread
 
  06 June 2013
Very nice image. I would only say feathers looks a bit more like paper and jewels like plastic. Also I liked how her head was turned a bit to the side in the neutral pose rather then when she is looking straight at the camera.
 
  06 June 2013
The character is ok, i don't know in what you could improve her ( maybe the cloth )

In my mind, I think the problem is your composition on the shot.
- She stands a little so far your camera, maybe you can make closer
- or if you keep this camera position, you can make her watching the left side, it gives a better way to watch your image.
- or to give a better way to watch too, you can flip horizontally, and adjust the arms and give a line direction left to right) for the bow.

This is just my opinion based on this pic ( i'm not expert on these rules, but I hope it could help you to understand what it's wrong )
 
  06 June 2013
Thank you for your crits guys, both make good points and I'll try to work on it. I especially agree with the gems looking like plastic, you're not the first to comment on that. There is only so much I can fix though because of how long it would take to re-render and re-comp but I'll do my best.
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