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Old 03-07-2013, 03:46 PM   #31
leblanc980
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I can't really get anymore bump out of the nest, which I think maybe is making that dull.

But other than that, do you think I just need more reflective light to bounce off the yellow jacket?
 
Old 03-07-2013, 03:53 PM   #32
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I see your point.
It's not just your bump map. the material (of the cells) looks off in both color and diffuse.
Use a displacement for the structre instead of a bump map(render times will go up).
Not sure why you would use IES lights on this, try a GI solution with an additional 3 point lighting focussed on the yellow jacket.

Even your 1 example picture which isn't lit super shiny shows some definition on the body's surface, you can fake that by using a specular map.
 
Old 03-07-2013, 03:58 PM   #33
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I'll see what I can do. Thanks for the pointers.
 
Old 03-07-2013, 06:42 PM   #34
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I made some changes.
Still a noob when it comes to lighting lol.
the render is a quick fast example with no lens blur. this is not the final image.

thoughts?

 
Old 03-07-2013, 06:48 PM   #35
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Looks much better.

Moving in the right direction I'd say. The challenge here is how do we figure out a procedural texture solution for the hive cells so that they don't look so 'regular' in repetitive patters. For that, I do not have a silver bullet solution other than to play around with procedurals and see what works. Some SSS effects would sell the hive but that's already been mentioned.
 
Old 03-07-2013, 06:56 PM   #36
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i think the only solution to the hive now is to add separate pieces in between the octagons, similar to something like welds down metal, to get rid of its hard edges... Maybe..
How is the lighting working out?
 
Old 03-07-2013, 06:57 PM   #37
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Hey man,

Wow! This has really come a long way over the past week. Nice work.

Your composition though is still really bland. I really like that first photograph from the bottom post on page 2. He/she shot the bug from a lower angle, and it frames the subject in front of the blurred out background. The wasp is pretty dark, and it stands out really well in front of a light background. I think your wasp should be the focus of your shot, and right now, its just sitting in between things. Its also hard to make out against your black background and dark nest. There's also no need for things to be on such an up down perspective. Wasp seem to build at all kinds of angles, and can crawl on things while upside down. It could look kind of cool at a different angle.

-AJ
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Old 03-07-2013, 07:03 PM   #38
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Thanks AJ,

I have tried a few different angles, liked the idea of tree branches surrounding the hive although not completley sold on it.
Off subject, how would honey stay in the hives if the hive was upside down???
I'll turn him upside down if honey staying in there is plausible?? lol!
 
Old 03-07-2013, 07:04 PM   #39
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Comparing it with the first image, i really thing you're heading to the point you want to! keep the work!!
 
Old 03-07-2013, 07:09 PM   #40
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Quote:
Originally Posted by Seehr
Comparing it with the first image, i really thing you're heading to the point you want to! keep the work!!


Thanks Seehr. Let's hope I can finish it today, as I'm sure you guys are tired of seeing a damn yellow jacket lol.
 
Old 03-07-2013, 07:10 PM   #41
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Quote:
Originally Posted by leblanc980
Thanks AJ,

I have tried a few different angles, liked the idea of tree branches surrounding the hive although not completley sold on it.
Off subject, how would honey stay in the hives if the hive was upside down???
I'll turn him upside down if honey staying in there is plausible?? lol!


Well I'm no bee keeper, but if you look at images of hives, there are cells on the bottom that face downwards. Maybe they use them for storing other things.
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Old 03-07-2013, 09:24 PM   #42
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Took your advice AJ1,
Here is the latest preview of the render.
*Again note, just a preview, not final render at full quality or lens blur. I still have a few minor things to work out

 
Old 03-07-2013, 09:55 PM   #43
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Is your honeycomb backed by anything? I see background and lighting coming up through that lower left cell...the honeycomb should have a 'floor'/backing , shouldn't have any lighting coming through it...
 
Old 03-07-2013, 10:02 PM   #44
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Yes, It has a floor, My opacity map was missing at that little section. It has been corrected I saw the same thing and almost crapped my pants.
 
Old 03-08-2013, 05:04 PM   #45
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Alright peeps, lets hope this is the last time I post a yellow jacket render. And more importantly, lets hope I didn't forget anything.
Rendered all night. Thanks to everyone for all the help. Enjoy.

 
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