Gee Bee Z/R (1930 racing aircraft)

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  03 March 2013
nice modelling and great subject
  03 March 2013
Thank you very much guys! Music to my ears because you are all 100x better than me at this :P

Getting started on some dash detail....

  03 March 2013
Progress on the cockpit dashboard... suuuuper dirty quick render just to get an update.

Last edited by Quartermaster : 03 March 2013 at 10:28 AM.
  03 March 2013
After a bunch of hand-wringing over scale & size relative to pilot & seat and a bunch of kvetching I feel this is an acceptable dashboard layout & scale. Feelin pretty good. Now if I can just tear myself away from detailing the living hell out of the cockpit I JUST MIGHT MAKE A SCENE ONE DAY YOU NEVER KNOW. ><

  03 March 2013
Thumbs up

cute stuff

solid modeling too.. looking forward for more progress.
  03 March 2013
Thank you! My modeling is pretty rusty so hopefully this project gets me back in shape.

I'm NOT obsessing over the cockpit interior. I swear. Obsessing isn't in my nature. At all.

  03 March 2013
getting better and better with each update
  03 March 2013

Trying to setup a motion blur for the propeller that i like. Forgot how grainy as hell Mental Ray looks even when you crank up the settings. If this were a low poly game model I'd just make an alpha channel blur texture but I can't bring myself to cheapen a model like this lol.
  03 March 2013
Added wingtip lights & wingtip smoke generators, remodeled the tail wheel & fairing to a more R1-style look, started work on the pilot.

Just as this finished rendering I realized I absolutely hate that helmet and I'm about to start on a new one.

  03 March 2013
Different helmet, tweaked some fasteners on the engine crankcase for scale, added some detail to the propeller hub assembly.

  03 March 2013
Very Nice model! I just feel there is something missing besides the cockpit interior. May be some more metal panels and lights or other gadgets. But I really love what you have got so far.
  03 March 2013
Just looked at my worklist for this model on my paper pad and underneath the huge "A SCENE!!" line that is underlined a dozen times, one says "panel lines?!?" so I think I'm just a little behind on labor rate here LoL
  03 March 2013
Added some panel line detail, edited propeller hub fasteners, re-did panel division for the main gear spats, fixed some dumbshit smoothing errors in a couple places... I'm tempted to break out UVW unwraps per-panel and do some exterior rivet details BUT - the whole shtick of this model was that it's a 21st century Gee Bee, made out of carbon fiber/fiberglass, acrylic, aluminum etc with computers and underpaid engineering interns from out-of-country. So that being said with modern day reference I have for racing airplanes they don't have... well, almost any fasteners exposed, sooo...

Do I stick rivets all over this thing or quit overcooking this thing and make some scenes with it?

  03 March 2013
Rivetssssssssssssss (just a couple I notice that I missed placing but this is rivets AND some flat head screws placed where a panel would need to easily come off for maintenance work)

I noticed the flathead screws don't show up very well when color matched. Lulz. I suppose that might be why they are used extensively on some of the fancier aircraft I found in my reference research :P

  03 March 2013
What was supposed to be like a one hour quick render/simple scene in-flight at sunset (I was trying to recreate a photo from Lancair Canada of a pilot flying against the sunset sky facing AWAY from the sunset, above the horizon line, plane looked like it was just hanging in space) turned into an all night battle with Mental Ray (read: learning experience) when I discovered you cannot exclude anything from a Skylight/Sunlight system.


This will probably make a nicer piece of wall art than anything, there's not much any composition to it but... yay!
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