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Old 03-01-2013, 01:23 PM   #1
Arjun Mohan
Mumbai, India
Join Date: Jan 2008
Posts: 104
Cyber Whale - all in ZBrush

It started in ZBrush, and will stay in ZBrush until the topology is drawn and textures exported. I just randomly stretched, pulled and planed a sphere in DynaMesh (started with project file Dynamesh 128) and work to take some renders to put up here. What I ended up with resembles a massive starship cruiser/carrier that resembles a whale. Here's what I did, or how I went about it-

  1. It started in Dynamesh 128- with a simple sphere.
  2. Three brushes were used most of the time- move, clay buildup and HPolish - and at times I used Polish, and Dam Standard for the cuts.
  3. A cylinder as well as two fins were inserted.
  4. All action on a single polygroup.

Now, I'll need expert advice on how to take this forward. I strongly prefer the techniques used by (particularly) Ryan Kingslien and Mike Jensen, who started from a primitive in ZBrush, with no box-modelling aid. Here are my targets-
  1. Make at least one division, marked by a different colour
  2. Sharpen all the edges that I want hard, and make the cuts sharper
  3. Add a 'burst' or gradient coat of paint on the top half
  4. Rework the topology for export to OBJ format.

Last edited by ArjunM : 03-02-2013 at 08:17 AM. Reason: Changed images to a brighter shade
Old 03-01-2013, 02:01 PM   #2
just a creator
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Samuel Cote
3D Artist / FX Coordinator
Montreal, Canada
Join Date: Jan 2011
Posts: 2,687
it's really dark .. can you repost with a fill color more light?
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Old 03-02-2013, 01:26 AM   #3
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Sergio Acevedo Ruiz
La%2BLaguna, España
Join Date: Nov 2010
Posts: 298
I agree with Scote. I can't really appreciate the model.
Old 03-02-2013, 08:17 AM   #4
Arjun Mohan
Mumbai, India
Join Date: Jan 2008
Posts: 104
I've changed the shader to something brighter, so that it's easier to look at. If you want to see close-ups, I'll add those too.
Old 03-02-2013, 08:17 AM   #5
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