Sketchbook of Zeno Pelgrims

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  07 July 2013
Really great work. For the Father Time wip you might want to give the blade a little thickness, feels flimsy at the moment. Are you gonna texture dirt on him?

Also I didn't realise that the arm under the beard is sleeveless until I looked at it again, you might want to sculpt out (if you are still doing so) a few bandages trailing off the arm so that the eye leads to it.

Other than that really awesome stuff.
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  08 August 2013
Latest crunches

It's been a while since I posted!

Clay render of my father time character:



Quick latenight polycount crunch:



A scene I'm working on at the moment. Still have a truckload of stuff to do, including:

- some more modeling
- texturing
- bring in a character
- decide on the lighting (moody/daylight/dark)
- ...




Cheers!
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  09 September 2013
occlusion render

Haven't had a lot of time to work on the image.. Been moving from Belgium to the UK

Cheers!
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  09 September 2013
Shaded version (WIP)



Working on the textures!
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Last edited by zenopelgrims : 09 September 2013 at 03:18 PM.
 
  09 September 2013
Wow... you are a genius...you will have a bright future ahead of you Good luck
 
  09 September 2013
I agree, u show great skills overall. Maybe just the character's cloth isn't at the same high level than the rest and the hands' skin seems too pale, but really a stunning work anyway . Keep on posting, it's a pleasure to look at this thread
 
  10 October 2013
Final occlusion render

This is my final occlusion render. Rendering out my shaded version as we speak.

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  10 October 2013
Hurray, finished my shaded version and it ended up in the editor's showcase. It can be found over here: http://forums.cgsociety.org/showthr...f=132&t=1129956.



Also completed my uni assignment, a character with a 5500 poly limit, no textures allowed.

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  10 October 2013
So young yet already so talented.

Keep it up.
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My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
 
  11 November 2013
Gauthier the happy chef

Hi all!

Been reviving this older project. Blockout is almost done, would love some feedback on the composition.

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  12 December 2013
Finished the project

Was able to wrap up the project earlier this week. God - it has come a long way since I last posted here!

View the project thread here: http://forums.cgsociety.org/showthread.php?t=1142812

Also made the effort to make a making-of. Hope you like it!



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  12 December 2013
Nice! I really like the making of video. It does justice to how much work goes into a piece like this.
 
  12 December 2013
This kind of stuff just blows me away...Nice job! I like how you can add so much character to your work (pun not intended.) I need to check out ZBrush sometime...I have Mudbox but I don't use it very much, and I have trouble getting those really tiny details in there.
 
  12 December 2013
Nice work Zeno!
 
  12 December 2013
Originally Posted by nfd77: Nice! I really like the making of video. It does justice to how much work goes into a piece like this.

Originally Posted by ozzman1997: This kind of stuff just blows me away...Nice job! I like how you can add so much character to your work (pun not intended.) I need to check out ZBrush sometime...I have Mudbox but I don't use it very much, and I have trouble getting those really tiny details in there.

Originally Posted by Seehr: Nice work Zeno!


Thanks guys!
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