Starcraft - Terran Marine

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Old 05 May 2013   #31
WIP 010:
  • Adjust the lights shadows
  • Delete none Arnold shaders (The hands was phong)
  • Display the back portion

As you can see I need to work on that back.. The little pieces are there after all.

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Last edited by Scote : 07 July 2014 at 06:01 PM.
 
Old 05 May 2013   #32
Hey man,

It's really coming together nicely!

Did you use a displacement to render the lines on the shoulder? Any chance you could add a few wire frame shots?

Your site might be getting overwhelmed, as your images are loading really slowly.

-AJ
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Old 05 May 2013   #33
You want to know if my site will be full soon, because my pictures are so big? My site load well here.. You mean the big pictures loading or the thumbnails?

I have 10 gigs for my site
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Last edited by Scote : 05 May 2013 at 01:22 PM.
 
Old 05 May 2013   #34
Originally Posted by Scote: You want to know if my site will be full soon, because my pictures are so big? My site load well here.. You mean the big pictures loading or the thumbnails?

I have 10 gigs for my site

No worries, it seems to be working fine now.

-AJ
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Old 05 May 2013   #35
But ya I will give new wireframes when I will blocking everything. And ya I use displacement map for the shoulders. But I will retopo for real. Not displacement maps just for cracks.
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Old 05 May 2013   #36
New WIP mode:

I will change the number and the logo on the shoulder each time I create a new wip picture.

WIP 011:

  • Change some blocking meshs for the finall modeling (forearms, shoulders, the 3 visor and joints on the hands)
  • I change a displacement map shoulder for a "retopo" mesh with real crack. Render quicker and better
  • Start the back a bit
  • Add detail on the torso part (headlights (not final i think), the cracks around the X hole, the neck area)
  • Add a frame to my wip picture (no purpose but I feel some 2d art the day I do it)
  • Change the light set (many more final then good lighting for a Modeling demo to show the good topo etc. but I feel It's reveal the forms)

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Last edited by Scote : 05 May 2013 at 02:16 AM.
 
Old 05 May 2013   #37
Hey man,

Looking good! The lines on the shoulder look pretty sharp. Great work on those. That cross thing in the very center still bothers me. It looks unrefined, and since its in the exact middle, it really needs to be sharp.

I know your pretty secretive about your wireframes, but I would love to see how the retopo came out from the displacement map.

-AJ
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Old 05 May 2013   #38

Well the X form is pretty simple.. too siomple maybe but it's like that

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Old 05 May 2013   #39
looking good. are you planning to do the dents with displacement, an actual surface morph or a combination of the two ?
 
Old 05 May 2013   #40
Thanks

which dents do you talk? I plan to get a final mesh high res with no displacement. But i want to know which dents do you talk about. The ones on the shoulder?
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Last edited by Scote : 07 July 2014 at 06:05 PM.
 
Old 05 May 2013   #41
yep the ones on the shoulder. if it was me i might sculpt a morph/blend shape and then paint in some displacement/normal around it for some finer detail. Hey BTW can i ask how do you get your images to pop full size once clicked ? thats a nice feature and i cant figure out how to do it.
 
Old 05 May 2013   #42
well you have the tag it with the bbcode of the forum.. (img)(/img) for image but you surround it by (url="link")(/url) of the big file

I plan to had some refine details later. I try to block everything in med res now
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Old 05 May 2013   #43
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Old 05 May 2013   #44
https://sketchfab.com/show/pMKAjrnFnC49WntWpXEqlkdUTYX

Really cool site. 3d turntable
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Old 05 May 2013   #45
i love it this details
 
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