Starcraft - Terran Marine

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Old 05 May 2013   #16

WIP 007:

- Add a platform as a socle
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Old 05 May 2013   #17
Nice! This is really moving along well.

Are you using hard edges with your smoothed polygons? Could you maybe post a few wireframe shots? Some of your corners look a little unrefined. Most people probably wouldn't notice, but they do hurt the form a little. The areas that stand out to me are the bottoms of the shoulder plates, and the area around those four circular things on the chest.

Old 05 May 2013   #18
Yop your right, it's smoothed all over. But just simple deg.. don't use hard edge, I bevels the borders for that look.

I use smooth edge just for now, WIth all the details I plan in higher steps in zbrush the smooth edge effect on the body will be gone for real poly. I plan to get a medres model for the animation.

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Last edited by Scote : 05 May 2013 at 01:15 PM.
Old 05 May 2013   #19
Hey man,

It might help to adjust your topology to respect the panel edges a little more. Try adding an inset edge that goes all the way around the edge of the panel, and stays even throughout. I would encourgage you to play around with using creased edges, as its a really useful technique. When you use it well, you can get some really sharp and controlled highlights around the edge of your panels, and it really makes your models look sharp.

The red edges here are for your panel edges, and the green loops are edges that you would use to add the slight curve in your panel. Try tagging the dark edges as hard, and add edge loops in between to get a really sharp and controlled bevel.

Here is a quick demo. At first you might be bothered by the sharp edge in the normals along the bevel, but that's what you want. The surface should continue along in a nice smooth curve, and then all the sudden it turns into a sharp corner. If you line up your middle edge loop well between your two creased edges, you wont even notice the line.
Old 05 May 2013   #20
Cool, I will try that. thanks
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Old 05 May 2013   #21
nice job

so sorry if i come off a little retarded asking, but was that virtually all done in maya/3d max or is that zbrush (your work looks really nice so i was curious about the workflow process). once again good job (just finished starcraft II too wah wah).
Old 05 May 2013   #22
I use Softimage.

I start by gathering References pictures of blizzard terran marines screenshots from various sources. But the fanart sources are sometime good.

I finally found a good orthographic views from Walter-Nest on deviantart

No secret here. But to get that lowres version and find details.. I use all others sources pictures.

For modeling I start with a plane. I don't use cube modeling, i'm a plane modeler.
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Last edited by Scote : 07 July 2014 at 05:59 PM.
Old 05 May 2013   #23
Very cool stuff!
Is that last pic a reference or is it the first texture? Atm it has a bit of a camouflage effect and hides the forms.
Really neat hard surface.
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Old 05 May 2013   #24
Nah It's the real Cinematic lowres model.
ut Thanks I will add the lines in a short future
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Old 05 May 2013   #25
WIP 008:
  • Add details on Shoulder
  • Add none blocking hands
  • Refine the topology on the Chest

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Old 05 May 2013   #26
Hey man,

Congrats on making the front page!

Could you maybe throw in a hidden line removal render with your updates? I've found to that if you crank the brightness and contrast on it, it works well on top of your main pass with a multiply mix.

Old 05 May 2013   #27
yah.. wireframe on shaded style I will in the end.

WIP 009:
  • Add displacement maps on shoulders (will rework the topology to fix the problems)
  • Add displacement maps on leg
  • Refine the leg (holes in the front and the back)
  • Add some textures for fun. (Nothing final)

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Last edited by Scote : 05 May 2013 at 08:37 PM.
Old 05 May 2013   #28
Oh thanks by the way AJ1
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Last edited by Scote : 05 May 2013 at 08:46 PM.
Old 05 May 2013   #29
I'm loving this man! This is already coming together very nicely!!!
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Old 05 May 2013   #30
Thanks a lot, I hope the work on it this week.
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