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Old 02-24-2013, 01:13 AM   #1
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Samuel Cote
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Starcraft - Terran Marine

Hi Everyone,

I just can't find a good subject to my next Model. Then I tought of a short cinematic I could do someday. Always wanted to do a Starcraft scene. And always love the Terran Marine exosuit. So.. lol


So I will start soon. I gather all my refs and post some on a board (I have more then that of course)

I also photoshoot my action figure of Tychus Findlay for my Orthographic views. I know that , because of the joints of the action figure, I need the correct some piece but hey it's a big challenge.


I also collect some pictures on Pinterest for those who want more Starcraft stuff
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Last edited by Scote : 02-24-2013 at 02:39 AM.
 
Old 02-27-2013, 07:28 PM   #2
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Samuel Cote
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Well. I try it. I try to match the photo not my orthographic references, because I was prefering the others models. It's a toy ref after all, the size et proportion are wrong.. Maybe I will restart it from the boots and go up.

I take 84 screenshots from the teaser cinematic real good ref. I share it with you.

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Last edited by Scote : 05-21-2013 at 04:22 PM.
 
Old 02-28-2013, 05:58 AM   #3
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I start blocking the thing. I didn't go crazy to the subdivision in Softimage for now. I would like to go really deep in the detail. In the topology and not in displacement.
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Last edited by Scote : 07-20-2014 at 05:55 PM.
 
Old 05-02-2013, 08:58 PM   #4
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Last edited by Scote : 05-08-2013 at 08:19 PM.
 
Old 05-03-2013, 05:07 PM   #5
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chris hechtl
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Nice start.
I hope yours goes smoother than mine did. You are right, References from all angles is key.
 
Old 05-03-2013, 05:28 PM   #6
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Hey man,

I really like the concept for this, and it looks like your off to a good start!

Does the human inside match up to the joints on the suit? It seems there are lots of fan art pieces out there. Some look like the elbows and knees would match up, while others don't. Or maybe since this is fiction, it doesn't matter.

-AJ
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Old 05-03-2013, 07:03 PM   #7
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In the game the torso and legs match, but the arms do not. The hand is inside the gauntlet. The wrist and hand of the suit are robotic. That sort of makes the elbow an issue.
You can see the suit up process in the first trailer of StarCraft 2 Wings of Liberty.
 
Old 05-04-2013, 03:51 PM   #8
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Samuel Cote
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Yah I will redo some adjustment for the human proportions. The leg knee are the real joints in the cinematic version but the arms are a bit off.

Don't look at my render yet I will ajust it this weekend
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Last edited by Scote : 05-07-2013 at 06:09 AM.
 
Old 05-07-2013, 06:08 AM   #9
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I fix my proportions based on HOTS cinematic with Jim Raynor in armour suit.

Also add some details

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Last edited by Scote : 05-10-2013 at 03:25 PM.
 
Old 05-07-2013, 12:25 PM   #10
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Hey Scote! nice work so far cant wait to see him finished!
Im also doing a starcraft terran ghost! :D
 
Old 05-07-2013, 03:30 PM   #11
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Samuel Cote
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Yah I saw it for sure :0 good work you too
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Old 05-08-2013, 07:16 PM   #12
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WIP005:
  1. Start The Hips. The bigger challenge of the all character I think
  2. Add smalls meshs on the torso
  3. Add various shaders
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Last edited by Scote : 05-10-2013 at 03:25 PM.
 
Old 05-08-2013, 07:19 PM   #13
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sick work dude
its already coming together
 
Old 05-08-2013, 07:50 PM   #14
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Samuel Cote
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Thanks a lot man. Very appreciate. I plan to render orthopgrahic views for other artist.. Because there is none.
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Old 05-09-2013, 11:02 PM   #15
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Samuel Cote
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WIP 006:
  1. Add details on the boots (knees, boot tips, boot )
  2. Refine the helmet a bit
  3. Redo the backpack (not show on wip006)
  4. Starting Blocking the arms
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Last edited by Scote : 05-10-2013 at 03:25 PM.
 
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