zekrom pokemon

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  02 February 2013
zekrom pokemon


hi guys, I decided to put this imege here so I can receive feedback....my idea at the begining was only made an image of this character integrated into the back, however I am trying to improve the textures and lighting and maybe the back because the resolution ofthe back is not so high as the resoluction of the character itself

the textures I am trying to get is a kind of matte metal texture, kind of military armor as you can see the metal parts are mainly mate just some of them have scratches...maybe looking at the image would be nice to add more reflectivity and spec ?

I am planing to change maybe the pose and maybe the back what do you think?
I know the back is simple no drama there

for thisimage I use MAYA...MUDBOX for the diffuse color, then other maps in photoshop the rendered I use was Mentalray, Iuse Mia_MAterials and SSS skin for the wings arms and legs

the lighting is very simple is just one directional light, I wouldlike to improve it

I wpuldlike to receive critics for improving textures, lighting and back for give it more drama and a better look develop

thanks guys

  02 February 2013
Some spec would improve it greatly. I wouldn't worry too much about lights as it's an outdoor direct sunlight image.
I like to learn.
  02 February 2013
added some spec to the maps so the metal looks a little more specular and reflective
I also will apply a glossy map and impreve texturing using more dust layers

I think some metal parts could be improved adding more props to the model
maybe some self iluminated shaders for some parts

what do you think

  02 February 2013
hi I have been working with the textures the metal seccion, I use mia material layered
I continue to work on this I will try to post often but my work limit me

what do you think about the textures

I prefer to work on layering mia materials to have more specific control, the pictures before where developed with one mia material and working with the spec and glossy map but that method is not enough to have more deep on the texturing

hope you can advise me more......

  03 March 2013
hi just added another update WIP on the materials and lighting....

  03 March 2013
4K image
I am working on the materials and going to add more assets....
any comments are welcome.....
  03 March 2013
The model itself, to me, looks pretty good. What program(s) are you using?
Training to become a top 3-D character and creature animator

  07 July 2013
improving the texturing layers and the render

Last edited by vicmarines : 07 July 2013 at 11:10 PM.
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:17 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.