Here's something I've been pushing around for the past few hours, it's supposed to be an experimental bridge design for a starship which I am planning to run through my engine to test the stochastic global illumination solver on reasonably reflective/glossy surfaces.
The bridge itself spawns from a quick overlook sketch I did, as part of my experiment to move away from common science fiction bridges and command centers. The commander/captain observes from an elevated deck, issuing commands to subordinates. I plan to add the captain's ready room at the back, through the door on the elevated platform. I've tried to go for a clean, curvy futuristic look rather than bulky designs that can be seen in games like Dead Space or Halo.
Here's what I've got thus far. I am trying to avoid the programmer art stigma by expanding my artistic horizons. Hopefully, you can help point me in the right direction.
And here's the current state of things:
I'd really love to see past just the mathematical expressions and delve deeper into the artistic side of things, if that's possible for us lowly software engineers. I'd love any comments you can throw my way. Thank you very much!