Female character

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Old 02 February 2013   #1
Female character

Hi everyone,
This is work in progress of some female character. She will be dressed in a modern light Sci-Fi armor.
I need some advices:
how to make anatomy of this model more realistic, especially the proportion of body parts before im start making armor.
I am also concerned about the correct topology, because this model will be animated in rendered scenes for my own project http://universumwar.com/

Here is finished work:


My current project: Universum: War Front - FPS/RTS/RPG in one Space Epic

Last edited by Exyder : 10 October 2013 at 03:51 PM.
Old 02 February 2013   #2
Nice model. Where did you study anatomy in Kiev?

Old 03 March 2013   #3
looks really nice so far. i'd say the only issues i see are with the knees and shins. look a bit too curved in the shins and the shin bone is maybe too strong.
Old 10 October 2013   #4
Here is finished work! And I'm already used this character at my indie game project http://universumwar.com/


My current project: Universum: War Front - FPS/RTS/RPG in one Space Epic
Old 10 October 2013   #5
Not bad, the finish character. Armor looks cool as hell.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 10 October 2013   #6
First off nice work. I think my only comments would be that for the red character at top, I think her shoulders are a bit to small given the size of the torso. Also the renders feel a little flat to me. In fact I first thought I was looking at a 2d drawing. Maybe working with the lighting a bit more you might be able to make it feel a bit more dimensional.
Old 10 October 2013   #7
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