|02 February 2013||#1|
Join Date: Jul 2008
Photorealistic rendering and techniques
Hello all, this is my first post in here I believe. I've just started my 3D path and just got a few "real job"/freelances that involve creating buildings and interiors. The thing is, I'm not 100% satisfied with the quality of my work, and even though I don't think it's too bad, I really want to improve (a lot) and I'm sure this is the right place to be to get critiques and tips. Here's some of my latest work:
Direct link: http://s12.postimage.org/vbadq5ktp/yes3d_externa1.jpg
Direct link: http://s12.postimage.org/il65d2cvh/yes3d_montagem.jpg
Direct link: http://s12.postimage.org/ru8bn6lrh/yes3d_quarto.jpg
Direct link: http://s12.postimage.org/9sp6pdrql/yes3d_sala.jpg
Direct link: http://s12.postimage.org/45strwp7x/...salareuniao.jpg
I'm mainly looking for advice on rendering configuration techniques (mental ray) and lighting, as well as texturing, material and camera shaders.
Thanks in advance.
Last edited by Kromaion : 02 February 2013 at 04:18 AM.
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