Originally Posted by JBeezy
This is fantastic!!! Did you use zbrush to sculpt? how do you export your displacement maps? Which file types do you use? the skin detail is phenomenal
@Laber I did it with hair and fur and the vrayhair material. Just loads of trial and error, the hairs took the longest to make for that reason. The model and the textures on the head itself were completed after 3 days... Also post-work helped a great deal, curves and levels, color correction, the usual stuff. Thanks for the comment
@JBeezy Thanks! I've sculpted the details with Mudbox, exported displacement map as a 32bit EXR map and set it up using vraydisplacementmod.