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Old 04 April 2013   #46
well its off the topic pic but was trying brazil r/s, and love the results.
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Old 04 April 2013   #47
I wouldnt worry too much about rendering yet. It is only going to slow the process down. Try to get the scene modeled and layed out first.
 
Old 04 April 2013   #48
i did this a few days back and just wanted to show, but ur right anyways
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Old 04 April 2013   #49
changed the inlays, texture of light fixtures, changed plant pot.

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Old 04 April 2013   #50
a more updated version of the last one
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Old 04 April 2013   #51
Hi there
Maybe some more atmosphere can help you out. I see that your background and forground are really sharp. With some fog in the distance and some depth of field you get more depth. How further the object, how more desaturated it becomes. Like this

 
Old 04 April 2013   #52
thnx but i can not acheive it. any idea how to achieve through photoshop? because i rendered the background on a seperate layer. thnx
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Old 04 April 2013   #53
here's i achieved it through Photoshop

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Old 04 April 2013   #54
any more critiques? thnx in advance.
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Old 04 April 2013   #55
another update with a bit of light scattering.

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Old 04 April 2013   #56
another changed from the last one. changed the light scattering(rays from windows) to a bluish tone.

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Old 04 April 2013   #57
The process looks good so far. One thing I'd change the most would be the sunlight. For one I would change the lightning to a warmer color and for the other I would change the position of the sun. With each rendering the position of the sun seems to be lower and lower. I'd go the complete opposite direction and position the sun way higher, so only a portion of the terrace would be lit directly while the rest would be lit indirectly. Moreover this would get rid of the awkward shadow line that seems to be the exact same angle as the ceiling.

On a more fundamental level, the image imho lacks a point of interest, despite the fact that it's almost overloaded with props and furniture. How about a table right in front of the camera with something on it? Or a shadowy person reminiscing something, perhaps with a scotch and a cigarette? This would also result in a clearly defined foreground, middle ground and background. Another thing that could improve your image might be the rule of thirds. Try to position the camera and the models so that important lines and elements are the the thirds of your image.
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Old 05 May 2013   #58
thnx cronos. i am doing a test changes.
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Old 05 May 2013   #59
new update


changed the light and camera's view
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Old 05 May 2013   #60
Your ceiling is almost pitch black. I don't know which program or render engine are you using but try to increase the indirect lighting ray's bounce quantity. I think your rays are stopping after 1 or 2 reflections.

So at the ceiling will be much more lit. Look at these:

1 indirect bounce



2 indirect bounces



Also maybe it causes by the celiling material or the lack of total number of irradiance rays or gamma.
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