01 January 2013 | |
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New Member
portfolio
Tom
Brisbane,
Australia
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Ak-47 (WIP) 13 yr old
http://i.imgur.com/wDsU4Hp.png
http://i.imgur.com/oDXCa0W.png I will be using this in a game and will texture it soon what do you think about the model 53,000 polys ![]() Thanks |
01 January 2013 | |
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User
portfolio
Forum Leader
A J
Indiana,
USA
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Hey man,
It looks way thin. Try scaling everything to make it about 3 times as thick. -AJ __________________
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01 January 2013 | |
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'' polygon pimp ''
portfolio
christophe desse
Technical Artist
naughty dog
santa Monica,
USA
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polycount is way too high for a game model..
beside the already mentioned proportions issues you should reduce the polycounts a lot still nice start .. good luck |
01 January 2013 | |
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antieverything
portfolio
. .
head->wall
ARRI Berlin
Germany
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Much better than your last attempt.
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01 January 2013 | |
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New Member
portfolio
Tom
Brisbane,
Australia
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Ok so I stretched it a bit does this look better?
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01 January 2013 | |
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New Member
portfolio
Tom
Brisbane,
Australia
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Oh BTW is this a good way of smoothing out the mesh, this is what i did because turbosmooth caused "seems" on my model
quadify mesh(around 4%)----->Meshsmooth |
01 January 2013 | |
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User
portfolio
Forum Leader
A J
Indiana,
USA
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Hey man,
If your using this for a game, you wont need to use turbo or mesh smooth. Your model looks ok from the side, but your missing a lot of the curves from the front. The stock should be shaped like an ellipse, and obviously the barrel should be round. Try downloading a free AK model from Turbosquid, and line your model up to that. http://3.bp.blogspot.com/_NtwxRLnAU.../s1600/ak47.jpg http://1.bp.blogspot.com/-cXGqwzs-2...AK47_WOOD_8.jpg -AJ __________________
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01 January 2013 | |
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Expert
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