Racing Driver

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  01 January 2013
Racing Driver

I wanted to create a realistic, but heroic looking Racing Driver character. Combining hard edge elements and organic/clothing in one model. I've tried to make all the equipment and clothing as accurate as possible, but I pushed his overall proportions a little to give him a bit more of a heroic form.
All sculpted and textured in Mudbox, bar the Helmet and Hans device - which were subd modelled in Max.
I decimated the hi res meshes in Zbrush and then rendered them with VRay in Max. He's over 5 million tris in all.
  01 January 2013
Hi, nice model - definitely has the heroic pose
I would have liked him to show some more of his face, though.
  01 January 2013
Here is a rear view of my racing driver model. I need to add some carbon fiber detail to the Hans device and helmet at some point, but I'm pretty pleased with it.

  01 January 2013
Love it!! No crits here.. : D
Current WIP: Photoreal Honda NSX... HERE
  01 January 2013

Originally Posted by WChestnutt: Love it!! No crits here.. : D

Cheers dude :-)
  01 January 2013
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