Cain - Robocop 2 Project - Maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 08 August 2013   #46
Originally Posted by EBOLII: you make it look simple...a piece here a part there...

A really detailed job

Thx you

But if thats the one thing i have really took from this project. No matter how hard you think something looks to model by breaking down and really looking at what goes where its really quite simple.

I am really going to miss modeling this guy.

Old 08 August 2013   #47
Are you planning on animating this model once its finished?
Old 08 August 2013   #48
Yes - this started of and still is a rigging and shadding project - just working on the uv's on the head section.

Old 09 September 2013   #49
Here is a render I blasted off. Rendered it off with the balls in the scene so I can see what the different shaders looked like by them selves. Added the ref I am working off for the look. In the film he looks alittle beat up (even though he is being shown off as a new product) so going more for the model look when texturing.

Moved on to quickly assign shaders to the different part to the upper body part of things (just quickly used the head texture on the body armour) and its looking good - but the texture needs to be darker I think and UV defo needed to be done on all armour parts urrrrrr.

But some re-modelling will be done first on some parts I don`t like.


Old 09 September 2013   #50

Quick turn-a-round I set rendering last night

Old 09 September 2013   #51
Got the basic shaders done just need to uv and texture some parts now before rigging.


Old 09 September 2013   #52


Old 09 September 2013   #53


Old 09 September 2013   #54
your very good work and very realistic too.
Old 09 September 2013   #55
Fantastic work mate, really impressed
Keep up the great work.
Old 09 September 2013   #56
Originally Posted by terryblush: Fantastic work mate, really impressed
Keep up the great work.

Cheers guys - i proud of this project - defo my best work. Update soon.

Old 09 September 2013   #57

Small update - Turn Table quickly rendered out while I was at work

Old 09 September 2013   #58
OK - I hate Rigging - Its done nothing but messed me head up the last few days. So started again.
At the moment working on the leg (not the foot yet) and I have removed the piston (the part that has stressed me the most) and the wires.

Think Im in a good place at the moment

But I have a number of questions now:,

1) Most of the joints will only move in one Axes so is it a good idea now to lock and hide the others now or wait til the whole thing is finished.

2) With the way the leg is built is an IK setup with foot roll going to work and if so where should the IK go

Hope you guys can help out here.

As for the piston I got it moving correctly after a few attempts but the spring was really messed up. I think I know what to do now but it means rebuilding the spring first.

Old 09 September 2013   #59
Basic bones setup in foot - again piston removed for now


Old 09 September 2013   #60
OK did a few test on the rig yesterday and happy with the results:

1) the foot
2) the Ankle
3) the Knee
4) The Upper Leg
5) All together

Again no piston or wires yet - working on them next. Really chuff I got the knee set up not to move with the lower leg - I thought that was going to be hard but was very easy.


Last edited by tweetytunes : 09 September 2013 at 11:19 AM.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:07 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.