Realistic Portrait Attempt

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2013
Realistic Portrait Attempt

Hi, im working on a personal project, which im attempting to do a realistic portrait, but i got a problem on that beard part, i tried to use hair of maya, and its ok, but then i teste the displaced mesh, and the result that i got is that some parts of the mesh is pushed in a way that go through the hair, making some parts "bald" and another with hair, for example his chin and the mustache is the most annoying part, i already tried scale the hair up but i got weird results, so, my question is, exist some way to me to make the hair go on the top of the displaced mesh? here is some examples:
the viewport


and the render with the basemesh that i did for testing the hair


and here the render with the displaced mesh, notice the mesh overlap and cover some hairs


please, help
 
  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:41 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.