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Old 01-31-2013, 11:34 PM   #31
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Zancois Rice
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Man Luc! Your work is always super cool! You are one of a very short list of inspirational Artist I admire. Great Job so far!
Old 02-02-2013, 08:56 AM   #32
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Craig Kitzmann
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Hey this one looks just as good as the one on CGFeedback! :P Keep up the good work!
Old 02-03-2013, 02:14 PM   #33
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Daniel McGrath
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Originally Posted by bigguns
Thank's all

musashidan: The new MILA sss shader, is easy to work with. You just plug your diffuse map (the same as I used in Vray ) into the front scatter layer and I got 100% of the details of the diffuse. The first render in the first page are done with the current SSS2 in 3dsmax 2013.

Thanks for clearing that up Luc. So the new MILA shader will ship in Max1014? And there is no need to post-process the map under lighting conditions to maintain details? sounds interesting.
Old 02-03-2013, 03:19 PM   #34
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Marko Ivanovic
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New work from Bigguns!!! yay!
Bryan Cranston Portrait WIP Thread
Old 02-04-2013, 06:44 AM   #35
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Suresh Babu Suresh
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Great work
Old 02-05-2013, 04:33 AM   #36
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Jocelyn Strob Simard
freelance 3D Artist
Laurentides, Canada
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Cool work!

Can't wait to seee the vray and hairfarm tests. I'm currently working on a project with hairfarm and vray. Hairfarm now supports vray lights and render super fast with GI.
Old 02-05-2013, 02:48 PM   #37
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Dylan Saunders
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This is incredible work. Even without hair, the expression is spot-on Daniel Craig and looks so real.
I like to learn.
Old 02-06-2013, 04:31 PM   #38
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Andrew Suryadi
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the likeness with the real person is amazing! looking forward for the finished one!
Old 02-06-2013, 06:08 PM   #39
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I'd be interested in seeing Daniel Craig's reaction to this incredible work. :P The expression is what really sells it for me so far, looking forward to see more.
Old 02-06-2013, 09:30 PM   #40
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Phillip Bradbury
Huddersfield, United Kingdom
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Wow inspiring work! Can't wait to see him with his hair added!!

I just have a question on the modelling/sculpting of the wrinkles below the eyes and on the nose. How did u create these in term of brush/alpha set up? I've been trying to get something as close as that but struggling and seeing the detail you have I thought I'd have to ask.

Thanks and again just wow!
Old 02-08-2013, 08:49 PM   #41
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After seeing this, I wonder if computer graphics can advance even more..

Stunning work!
Old 02-11-2013, 09:51 AM   #42
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Truly incredible work on this... bravo! You've really captured the a-symmetry in his lips... truly outstanding feat of close observation!
Old 02-13-2013, 02:02 PM   #43
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This is really incredible - this kind of work is what I aspire to. Thanks for sharing the detailed images of the high-res skin textures. I've been looking for a good reference that clearly and accurately illustrates the varying textures of skin around the face. This fits the bill quite nicely.

In your response you say that you did the skin pore sculpt with alpha brushes in Zbrush -
Can you offer any broad information on your approach? Do you start in a particular area, or a particular type of feature? I'd love to see a time-lapse of this stage in your process. Any chance of that happening on a future model?
Old 02-20-2013, 03:31 PM   #44
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Luc Bégin
Infographiste 3d.
Montreal, Canada
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Hey thank's all

Sorry for the lack of update,

Here's alittle upgrade rendered in Vray this time , upgraded a bit more the diffuse, added a reflection (will be tweaked more )map,sss weight map and here's a 3 points light setup, it's flattening a bit the volume but it was more for seeing the diffuse then anything else

Also Avaliable for freelance.

Website here:
Old 02-21-2013, 01:31 PM   #45
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Luc Bégin
Infographiste 3d.
Montreal, Canada
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I added some around the eyes and at some other places, more to come..

Also Avaliable for freelance.

Website here:
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