the cop

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  01 January 2013
the cop

This will be a cop when im done.. any ideas or suggestions for improvement so far?
  01 January 2013

The space between the eyes seems to be too big.

Do you want to create only his head ? or you are going to make a bust/full body ?
  01 January 2013
im sorry to say this but your wireframe is quite wrong.
imho it would be best to completely redo it while youre in early stage

here is a example of a proper looking wirefreame for human face
  01 January 2013
Yea, your wire frame is not ideal. You really do need to start over, and focus more on your edge flow.

Using the above image as reference would be a great place to start.
  01 January 2013
Not to start a edge flow war but, even the above image isnt 100% correct. the whole idea of edge loops is create a definable shape to come back to while animating. namely a circle... the shape around this guys mouth while nicely done should go all the way around and the smile line from the nose should go around the mouth like this:
  01 January 2013
Thank you for you replies. It is a great help.. I made a new. What do you think of this one.
  01 January 2013
Edge flow is looking way better, however you should present the wireframe not in a front view pose only. Give us a 3/4 view for example, so we can see the depth of your model. Keep it up..

  01 January 2013
He will have a helmet on, so you will not see the ears.
  01 January 2013

One of the problems I notice right away concerns the edge flow from the nostrils. The way the underlying muscles and fat in your cheeks work, it creates a crease from the edge of your nostril around your mouth, and then curving around to your chin. Making this loop is very important for most facial expressions to look right. I drew over your screen shot with red lines where I would remove edges, and blue lines for how I would start trying to re-work the edge loops. Hope this is somewhat helpful...
  01 January 2013
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