Darth Vader

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  12 December 2012
Darth Vader

Happy Holidays everyone and what better time to work on a project than now , so i started this guy a couple of years ago and decided to finish him and my hope is to make a small animation, i don't know how far i will get though but at least i wanna finish the modeling, uv mapping and texturing .

  12 December 2012
Zbrush sculpt so far.

  12 December 2012
Hey man,

He looks a little thin. David Prowse, the actor in the suit, was a big dude.


  12 December 2012
I guess it's my fault i didn't do any research on the actual actor i only got reference images of the vader costume. So i buffed this guy as much as i could without modifying the chest plate and also scaled up the gloves a little, i don't know if the boots proportion wise are big enough and i'm also gonna have to scale up some of the objects on the belt since they seem a little smaller than on the actual costume, thanks for the critique by the way.

  12 December 2012
Glove sculpt

  12 December 2012

  01 January 2013
Update, divided the main body and worked more of the folds.
  01 January 2013
Nice modeling, but I agree with AJ in that he needs to be bigger in order to be a convincing Darth Vader. David Prowse is a former British heavyweight weightlifting champion and he stood at 6' 5" and was built big. He would still have been in his prime (ie a big lad) when making the original Star Wars films.
I like to learn.
  01 January 2013
I see well in order to make him somewhat close to a real character i used a mesh underneath and i made the mesh quite skinny so i buffed this guy up and this is what he looks like. With all the subtools on the mesh underneath is slightly peeking out especially in the back part of the chest plate but i dont know if he is big enough.

  01 January 2013
After looking carefully at the vader costume from alot of reference images i saw that the distance from the helmet to the end of the shoulder armor is bigger so i made him wider.This is how he looks like without the chest armor.

  01 January 2013
I think he looks too big now maybe something between the previous version and this one.

  01 January 2013
Update :
Increased the size of the boots and gloves and also tweaked the proportions on some objects.

  01 January 2013
Added the fabric lines of the body by using an interesting method.
I used a projection node in maya to create the lines and baked them into a texture and then used that texture in zbrush and masked it by intensity then just simply inflated it on a layer and this is what i got, originally i was going to use the noisemaker plugin in zbrush but the orientation was off on the arms and legs and also the lines would stop where the seams were since i was using it as uv and thus the result was not as good as this.
I'm almost done with the modeling just some final tweaks and onto texturing.
  02 February 2013
UV Mapping done on to texturing.
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