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Old 12-29-2012, 08:51 PM   #1
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Einstein Tower

Hello friends,

It`s been a long time since I posted something here... being busy is a drag, but I managed to revive a project that I started a while ago.

I decided to post the progress since every little bit of criticism/encouraging helps

This is the progress that I have so far:




There is still a looooot to do, fill the fields with grass and groundplants + bushes.. texturing the entire building, adding lots of details, since this will have a lot of shots .Hopefully I will work on it more tomorrow and post the progress.

Any feedback will be appreciated!

Alex
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Old 12-30-2012, 05:09 AM   #2
ACantarel
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Andre Cantarel
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Ha actually the Einstein Tower is my most favorite piece of architecture. And guess what, I was at the Babelsberger Filmstudios for 11 Months doing VFX work for "Anonymous" but I never had the time to step by and see it in real life :-/

Great job on the model so far, the plaster texture looks nice as well as the distribution of the subtle weathering.
I would try to bring more irregularities into the tree colors and shape/size of them as well. Maybe fall colors would look nice?
I would also make the camera look up a few more degrees so the building is not so compressed towards to upper frame border. Your building is "heavy" so set it a bit more towards the bottom of your canvas.

Cheers
Andre
 
Old 01-01-2013, 02:42 PM   #3
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ACantarel: Thanks for the comment and critique. That`s too bad, that you didn`t find the time to visit... I did intend on making some variations for the leaves, just a bit. If you look at some references you can see that most of the foliage there is more or less the same, but I will make a bit of variation. Usually my wips(especially the early stages) are not set angles, so the last one won`t be used as a final composition, thanks for noticing, tho!

Here is a small update, I made the pavement, worked a bit on the shaders so the dirt and the pavement interlace with each other, then I painted some custom-made grass on the small cracks(not the actual tiles). This angle was just for the showing of the earth/pavement/grass combo




Hope you like it,

Alex
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Old 01-02-2013, 11:23 PM   #4
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Amazing job so far Alex. Your render is indistinguishable from a real enviroment! I especially like the details in the pavement...

monks
 
Old 01-07-2013, 01:47 PM   #5
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Thank you monkschain!

Here is a small update, I still have to fix the UVW map on the building.



I replaced the trees with one I modeled, I will make more variations for the next WIP. Add more dirt to the building, add bushes... lots to do, but it`s coming closer and closer to the end!

Thanks for viewing,

Alex
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Old 01-12-2013, 09:31 PM   #6
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Hey,

Progressed a bit with the building, more maps and everything... Still a lot more to do!

Thinking about adding this as one of the final angles.




Things to improve(at least on this image): the base stair texture a bit more highres... clump up a few grass blades on the ground below the stairs. Fix mapping on the door, add another door in the back(it is a wind-fang) dirty up the inner part of the "terrace".

Heh... still lots more to make

Any C&C would be great,

Alex
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Old 01-16-2013, 10:22 AM   #7
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Worked a bit on it, but still lots more to do.





Here are to angles that I`m thinking of adding as final options. Any input on these?

Thanks,

Alex
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Old 01-24-2013, 12:32 PM   #8
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Looking fab! Lots of little details which are really making this. The tower in the second pic I think looks a shade too white perhaps?, although I've not seen any ref photos to compare it.

monks
 
Old 06-25-2013, 09:49 PM   #9
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Critique?

it looks finished already. Where do you get plans and/or elevations to work from? Or where do you get details? That is the most I have ever seen of that building, and Danken Gott its still standing. It would make the perfect house for a batchelor/(astro)physicist.
 
Old 06-25-2013, 10:55 PM   #10
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It's very realistic. The lighting is quite convincing.
 
Old 06-26-2013, 07:58 AM   #11
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The light is really good. It looks like you are using one HDRI from Peter Guthrie's collection. What you used for the grass? I am working on another Farnsworth house and I am struggling to get a really nice lawn.

Good job
 
Old 06-26-2013, 08:48 AM   #12
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V-Ray MultiScatter is great for lawns if you haven't tried that already.
 
Old 06-26-2013, 10:52 AM   #13
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Quote:
Originally Posted by Telemachus
V-Ray MultiScatter is great for lawns if you haven't tried that already.


Yes, I have been using Multiscatter along with different maps for distribution. That's why I am curious to know how he did it.
 
Old 08-06-2013, 07:07 AM   #14
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Wow thank you all for your feedback... but unfortunately I put this project on pause.. had a lot of work to do in the spring...

monkschain: Thank you! Yes, the shade is way to white, I need to get something a bit like light beige.

reidh: Thanks a lot! I just searched google for every tid bit of info on it.. the plans are low res, but there are some really nice photos out there

Telemachus: Thank you!

cyrus3v: Thanks, I do have a few from his collection, but now, I used vray sky and direct light for lighting this I used multiscatter, as Telemachus said, on the big parts of the lawn, but I also painted a lot of grass with the script Advanced Painter(still using the proxies)

Hope you all see this, and I do hope I`ll start working on this again soon, but I don`t know when.

Also, if anyone is interested, I subbmited a interior to the gallery, hope to see some of you there! http://forums.cgsociety.org/showthr...f=132&t=1119052

Thanks again for all your kindness,

Alex
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Old 08-06-2013, 07:07 AM   #15
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