How Can I wrap a label on Dielectric material

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  12 December 2012
How Can I wrap a label on Dielectric material

I made a wine bottle in maya 2012 using dieelectric material, but I don't know how to wrap a label to it. can someone help?

  12 December 2012
Its better to create a new thin poly mesh for the label. I think that how many people do it.

If for some reason you do not wanted to create a new mesh, use a layered shader.

I am assuming you use Mental ray here.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
  12 December 2012
Any other material better than dielectric

Hi, Thanks. I could do that if there's no other way. However, is there any other material better than dielectric material when it comes to making transparent glass?
Yes, I'm using MR.
  12 December 2012
i find dialectric materials come off a bit too clean for realism,

maybe try the architectural shader, if you look at the presets theres a few glass presets that look quite good right out of the box. or mix the two

maybe some pictures would help.

as for the label, a seperate poly mesh would be best, but a layered shader works fine as well.. but i think that would take more effort
  12 December 2012
mia_material_x is good & simple way to make glass. The ability to blend easily is also helpful. I used mia_material_x in all the glasses in my current project.

To use mia_material_x, I think you have to link the 'outvalue' ( I do not have maya open now, so I may be wrong) to the layered shader input node.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
  12 December 2012
The dielectric shader is deprecated - you should be using the mia_material_x for glass instead. It will render faster with better results.

To put a label on your glassware, duplicate the faces of your geometry in the area you want the label to go, then offset them slightly. Use the mia_mat_x for your label as well, with the Cutout Opacity slot filled with a texture file for clean label edges. Quick and simple!
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  12 December 2012
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