Female Head

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
Female Head

Hey guys, I'm working on a female head. Haven't done one in a while, so I'm rusty. I've got some severe anatomy issues here, so please crit!

~Benjamin Shukrallah
Official Site
Old 12 December 2012   #2
can you give us a 3quart view?
Casting Refs: CGready.com - CG Movies list: CGanimated.com
Old 12 December 2012   #3
I've made some minor changes, but here's a 3 quarter view.

~Benjamin Shukrallah
Official Site
Old 12 December 2012   #4
Use more references. That's all I can say.........
Old 12 December 2012   #5
Would also help to post wire-frame of model. I would be happy to review your edge flow and see if it conforms to the major features of the face. Post whenever you can.
Old 12 December 2012   #6
There is a lot of things to be improved. But I begin by saying go through these in order.

1) Start with proportion.

Get the correct position, size of key features like eyes, nose, mouth & their position & proportion in the face. Use the minimum meshs as possible, as its easier to define the proportion with a less dense geometry.

2) Then get the base shapes correct. Do not be concern for details at this moment, just make sure good base to being more detailing.

Make sure the meshes topology are well spread & shape if you intend to use sculpting software later.

3) Only then should you detail. Only subdivide a mesh when you can no longer improve the detail in the poly level. If you feel the need to readjust the proportion, try to do it with the lowest division level possible.

Yes, many people have seen videos of speed sculpting on the net on how someone divide the mesh into millions of polygon & start sculpting the shape from there. It only works when you have reach a certain level of mastery. For the rest of us, building slowly from simple shape to gradually higher details are the better approach, in my opinion anyway.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 12 December 2012   #7
Hey Ben,

I would recommend using some 3D.sk images or something to that affect to get proportions as close as possible. Achieving realistic heads and proportions takes time, and without proper reference its very tough.. Try gathering some head images form all angles and go from there..
good luck!
Old 12 December 2012   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:05 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.