Mike "The Beast" Tyson - Sculpt in Blender (WIP)

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  12 December 2012
My Sculpt in Blender Update: 9.01.2012

I try to learn sculpt in Blender and this is my last result. Any suggestion, please let me know.


Last edited by etmed : 01 January 2013 at 01:12 PM. Reason: Upload
  12 December 2012
Speed sculpt
  12 December 2012
Skull - Sculpt, Texture, Open GL Render

Skull Turntable

Last edited by etmed : 12 December 2012 at 03:23 PM.
  12 December 2012
First hand. It's still WIP.
  12 December 2012
Next step sculpt WIP. Head have rotation.
  12 December 2012
Old Woman. It's still WIP.
  12 December 2012
I made Anti Zombie Weapons for my new character. I work now and I try to fast update.

  01 January 2013
My another Anti Zombie Weapons.
I'm lost some details when I change image scale and I hope looks be better after I baking texture maps.
  01 January 2013
Next weapon to my collection:
  01 January 2013
  02 February 2013
Next Up: Try to finish Mike Tyson
  02 February 2013
Great work on Tyson, only the pores now, and i think the area where his eyebrowes go should be a little smother, other than that great.
My ARNOLD WIP thread
  02 February 2013
@genesis max thank you! Next up.
  02 February 2013
Hey good work.. A few tips on Tyson. Firstly, his eyebrow area is too harsh, you should always be careful with organic objects to not make them harsh or sharp. The cheek and laughline area needs to be flatter, I think it's too 'fat' now. Also the ridge under the nose and above the mouth is slightly too apparent and too wide, and also I believe the lips should be a bit smaller. I think his cheeks are too wide and fat on the sides, and his jawline too narrow and small. Needs a bit more fat on the neck and a slightly wider jawline. Hope it helps. Keep it up
Bryan Cranston Portrait WIP Thread
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