How do i decide the Polycount?

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Old 11 November 2012   #1
How do i decide the Polycount?

Hello,

I recently watched a The Making Of "The Hunter" by Jesse Sandifer. An amazing workshop from scratch. His work inspired me in making of my concept called 'FOUR ARMS'.

I have not really made out a concept art to support the character, as i just went doing things along the way. I just wanted to do some real hardcore sculpting.

Well I took my time & made this
[IMG]
This was soely made in Zbrush...using dynamesh. Now i want this guy in a game engine. Now I have no experience in gaming dep. but how do i decide to retopo this guy at what poly limits? I mean I know a true artist can retopo this guy to whatever limit they are told but as per your experience what should be the limit of this guy. Suppose i want to add this guy in cryengine 3, any advice will be appreciated.
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Old 12 December 2012   #2
You will get good outline of the model with all the detail you need at about 10 to 11 thousand triangles. I have heard noises that a lead character can get up to 16,000 tris but that is only rumor. People dont talk about polycount often and the info changes daily but with the figure I gave you your char should be able to run about quite well in the engine of your choice.

Cheers
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Old 12 December 2012   #3
Thanks for the comment...as i needed to complete the work quick I had to move on. I restricted myself till 10k poly finally managed to get it to 9286 poly,

heres the wireframe,
 
Old 12 December 2012   #4
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