How do i decide the Polycount?

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  11 November 2012
How do i decide the Polycount?


I recently watched a The Making Of "The Hunter" by Jesse Sandifer. An amazing workshop from scratch. His work inspired me in making of my concept called 'FOUR ARMS'.

I have not really made out a concept art to support the character, as i just went doing things along the way. I just wanted to do some real hardcore sculpting.

Well I took my time & made this
This was soely made in Zbrush...using dynamesh. Now i want this guy in a game engine. Now I have no experience in gaming dep. but how do i decide to retopo this guy at what poly limits? I mean I know a true artist can retopo this guy to whatever limit they are told but as per your experience what should be the limit of this guy. Suppose i want to add this guy in cryengine 3, any advice will be appreciated.
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File Type: jpg body-pose.jpg (62.3 KB, 32 views)
File Type: jpg 003.jpg (74.4 KB, 14 views)
  12 December 2012
You will get good outline of the model with all the detail you need at about 10 to 11 thousand triangles. I have heard noises that a lead character can get up to 16,000 tris but that is only rumor. People dont talk about polycount often and the info changes daily but with the figure I gave you your char should be able to run about quite well in the engine of your choice.

The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  12 December 2012
Thanks for the i needed to complete the work quick I had to move on. I restricted myself till 10k poly finally managed to get it to 9286 poly,

heres the wireframe,
  12 December 2012
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