Jim Carrey Human Head W.I.P

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Old 11 November 2012   #1
Jim Carrey Human Head W.I.P

Hey Everyone,

So I am modeling my first realistic human head,( I've always done cartoony in the past) and I want to get the proportions/face planes down right. The ears aren't in there yet because I want to tackle the face structure and likeliness first. Please give me feedback, its still a W.I.P. Thanks guys.

Here is some Reference Images




3 Quarter front

3 Quarter front Wire

Old 11 November 2012   #2
don't mean to bump this thread, but can someone give me some constructive criticism on the (head shape, edge loops, anatomy) or anything. Thank you.
Old 11 November 2012   #3
so I just blocked the ears in for shape, gonna work on them next, fixed a few things on the model, edge flow in the neck jaw area, face, did some better renders too


Front Wire:

3 quarter front:

3 quarter front wire:

Old 11 November 2012   #4
I spent some time fixing the head shape and neck areas, still need to work on the eye and eyebrow area, i made his head shape and neck more believeable (rounder at the sides and pointy at the top as to being totally round on top) and neck not just being a tapered cylinder like I had before. The ears are still blocked in, will get to them soon enough.

I don't know what I was thinking about with those AO renders they are too white and blown out, sorry about that. I am just going to use a simple 3 point light setup for now.

Comments would be great guys, I need critiques.


3 Quarter Front:

Old 11 November 2012   #5
no offense but jim carrey had been done before, but was of ace ventura.
Old 11 November 2012   #6
This method will take a very long time. Get a sculpting application and practice on learning about the face and body. Its quicker and way more fun. The topology is ok.

Also all comments are constructive, even the rough ones.
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Old 12 December 2012   #7
@ MurtazaRizvi: Yes Jim Carrey has been done before, but I believe that the one you are thinking of was a caricature of him as Ace Ventura Pet Detective. I am going for realistic not exaggerated.

@Kanga: Yes you are right about the comments, and I have zbrush, I am no pro at it, I fooled around with it before, but I was planning on doing a good base model first then do the wrinkles and details in Zbrush. But you are right it is alot faster, I have to start sculpting and update my skillset.

okay so I did some changes to the model,it also has ears now. I think it's starting to get closer to kinda looking like him.

What do you guys think?


3 Quarter Front:


Old 12 December 2012   #8
oh right, i forgot.
Old 12 December 2012   #9
Originally Posted by Mikey3D: I fooled around with it before, but I was planning on doing a good base model first then do the wrinkles and details in Zbrush.

Yeah that was the way it used to be done but zbrush will let you establish the main shape far quicker than standard modeling.
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Old 12 December 2012   #10
Its looking good, but i agree with the others. I have made a few points.

Since you have used direct reference for modeling thus far i think that now is the time to stop using that, and instead use zbrush and look at images of his face and tweak from there since the topology is all there.


Side view: i wasnt able to find a side view from google image search, but iam sure you have one, generally from the base of the ear to the nose and from base of the ear to the back of the head is the same distance. So something is definitely wrong somewhere i will leave it to your discretion on how to fix that.

front view:

  • The eyes slant more than you think and curve in more.
  • The lower eyelids are incredibly thin and lack form. Look at the images of the link provided and look at the thickness and the roundness and how it fades near the end.
  • There is no sign of his zygomatic arch. Again, look at the images in the links you can clearly see them.
  • Temporal line is no straight, but curves.
  • The transition of the lower lips to the mouth needs to be looked at.
  • The Dome of the head is too small.
  • The midface need more form look at that 3/4 view you posted.
  • The jowls need more fat.

Again, take this with a grain of salt iam still learning myself, but trust your eyes more instead of simply connecting the dots.

edit: sorry i used my mouse at 200% so its hard to see the red lines
Also, there was other stuff i was gonna mention, but you get the idea.
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Last edited by gyarados : 12 December 2012 at 03:15 PM.
Old 12 December 2012   #11
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