CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 11-23-2012, 06:35 PM   #1
Mikey3D
New Member
portfolio
Michael
Canada
 
Join Date: Oct 2007
Posts: 7
Jim Carrey Human Head W.I.P

Hey Everyone,

So I am modeling my first realistic human head,( I've always done cartoony in the past) and I want to get the proportions/face planes down right. The ears aren't in there yet because I want to tackle the face structure and likeliness first. Please give me feedback, its still a W.I.P. Thanks guys.

Here is some Reference Images







Front



Side



Back



3 Quarter front



3 Quarter front Wire

 
Old 11-24-2012, 08:44 PM   #2
Mikey3D
New Member
portfolio
Michael
Canada
 
Join Date: Oct 2007
Posts: 7
don't mean to bump this thread, but can someone give me some constructive criticism on the (head shape, edge loops, anatomy) or anything. Thank you.
 
Old 11-25-2012, 07:16 PM   #3
Mikey3D
New Member
portfolio
Michael
Canada
 
Join Date: Oct 2007
Posts: 7
so I just blocked the ears in for shape, gonna work on them next, fixed a few things on the model, edge flow in the neck jaw area, face, did some better renders too

Front:



Front Wire:



3 quarter front:



3 quarter front wire:

 
Old 11-26-2012, 08:26 AM   #4
Mikey3D
New Member
portfolio
Michael
Canada
 
Join Date: Oct 2007
Posts: 7
I spent some time fixing the head shape and neck areas, still need to work on the eye and eyebrow area, i made his head shape and neck more believeable (rounder at the sides and pointy at the top as to being totally round on top) and neck not just being a tapered cylinder like I had before. The ears are still blocked in, will get to them soon enough.

I don't know what I was thinking about with those AO renders they are too white and blown out, sorry about that. I am just going to use a simple 3 point light setup for now.

Comments would be great guys, I need critiques.

Front:



3 Quarter Front:

 
Old 11-26-2012, 10:03 AM   #5
MurtazaRizvi
3D Murtaza
 
MurtazaRizvi's Avatar
portfolio
Murtaza Rizvi
Karachi, Pakistan
 
Join Date: Jul 2010
Posts: 735
no offense but jim carrey had been done before, but was of ace ventura.
__________________
3D RULES ALL THE WAY
 
Old 11-26-2012, 11:46 AM   #6
Kanga
KillaRoo
 
Kanga's Avatar
portfolio
Chris Kautz
Freelancer/Character artist.
Netherlands
 
Join Date: Feb 2004
Posts: 9,566
Send a message via ICQ to Kanga Send a message via MSN to Kanga
This method will take a very long time. Get a sculpting application and practice on learning about the face and body. Its quicker and way more fun. The topology is ok.

Also all comments are constructive, even the rough ones.
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 12-06-2012, 06:09 AM   #7
Mikey3D
New Member
portfolio
Michael
Canada
 
Join Date: Oct 2007
Posts: 7
@ MurtazaRizvi: Yes Jim Carrey has been done before, but I believe that the one you are thinking of was a caricature of him as Ace Ventura Pet Detective. I am going for realistic not exaggerated.

@Kanga: Yes you are right about the comments, and I have zbrush, I am no pro at it, I fooled around with it before, but I was planning on doing a good base model first then do the wrinkles and details in Zbrush. But you are right it is alot faster, I have to start sculpting and update my skillset.

okay so I did some changes to the model,it also has ears now. I think it's starting to get closer to kinda looking like him.

What do you guys think?

Front:


3 Quarter Front:


Side:


Back:
 
Old 12-06-2012, 08:29 AM   #8
MurtazaRizvi
3D Murtaza
 
MurtazaRizvi's Avatar
portfolio
Murtaza Rizvi
Karachi, Pakistan
 
Join Date: Jul 2010
Posts: 735
oh right, i forgot.
__________________
3D RULES ALL THE WAY
 
Old 12-06-2012, 10:48 AM   #9
Kanga
KillaRoo
 
Kanga's Avatar
portfolio
Chris Kautz
Freelancer/Character artist.
Netherlands
 
Join Date: Feb 2004
Posts: 9,566
Send a message via ICQ to Kanga Send a message via MSN to Kanga
Quote:
Originally Posted by Mikey3D
I fooled around with it before, but I was planning on doing a good base model first then do the wrinkles and details in Zbrush.

Yeah that was the way it used to be done but zbrush will let you establish the main shape far quicker than standard modeling.
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 12-06-2012, 03:11 PM   #10
gyarados
Frequenter
 
gyarados's Avatar
portfolio
Mr Blobby
London, United Kingdom
 
Join Date: Jan 2011
Posts: 176
Its looking good, but i agree with the others. I have made a few points.

Since you have used direct reference for modeling thus far i think that now is the time to stop using that, and instead use zbrush and look at images of his face and tweak from there since the topology is all there.

http://at.uwa.edu/currhome/ah321/palbheadface.asp

Side view: i wasnt able to find a side view from google image search, but iam sure you have one, generally from the base of the ear to the nose and from base of the ear to the back of the head is the same distance. So something is definitely wrong somewhere i will leave it to your discretion on how to fix that.

front view:

  • The eyes slant more than you think and curve in more.
  • The lower eyelids are incredibly thin and lack form. Look at the images of the link provided and look at the thickness and the roundness and how it fades near the end.
  • There is no sign of his zygomatic arch. Again, look at the images in the links you can clearly see them.
  • Temporal line is no straight, but curves.
  • The transition of the lower lips to the mouth needs to be looked at.
  • The Dome of the head is too small.
  • The midface need more form look at that 3/4 view you posted.
  • The jowls need more fat.

Again, take this with a grain of salt iam still learning myself, but trust your eyes more instead of simply connecting the dots.


edit: sorry i used my mouse at 200% so its hard to see the red lines
Also, there was other stuff i was gonna mention, but you get the idea.
__________________
Cg Blog?

Last edited by gyarados : 12-06-2012 at 03:15 PM.
 
Old 12-06-2012, 03:11 PM   #11
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:26 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.