CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
Thread Tools Search this Thread Display Modes
Old 11-30-2012, 04:57 PM   #16
AJ1's Avatar
CGTalk Forum Leader
Indiana, USA
Join Date: Jan 2012
Posts: 1,810
Cool man, I really like the ship.

I'm not sure if your worried about it, but here are a few more recommendations for the rigging.

The wheel on the back steers the rudder. There should be a column that extends from the top of the rudder into the hull.

The mizen sail (the triangular one on the back) is attached to a pole or yard that extends from the rear mast out over the back of the ship.

The ropes in pink are the yard braces, and are used to change the angle of the yards to face the wind.

It might help to adjust the flag poles on top of the mast. You could also add a set of shrouds on the rear (mizen) mast.

Old 12-01-2012, 12:29 AM   #17
Cg-Creator's Avatar
3D Animator-Generalist
Sydney, Australia
Join Date: Jul 2011
Posts: 86
Love the updates, keep them coming
And the rat already have a pretty good look, should work better then the parrot, I think.
Old 12-01-2012, 02:17 PM   #18
New Member
dexyd's Avatar
Stefan Groot
Join Date: Jan 2010
Posts: 15
Really like this piece. keep up the good work!
Don't be a thief of your own life.
Old 12-07-2012, 10:47 AM   #19
Daniel Kochlowski
Cologne, Germany
Join Date: Feb 2002
Posts: 132
...sorry this one is on hold for a bit. Tried to cover the rat with fur but that simply doesn't worked.
I'm so extremely unhappy with the maya fursystem that I need a little pause to relax myself ;-)

Maybe I will try some aftermarked tool sooner or later. Have to decide for myself if I can life with a plain textured model instead of fur, guess that it still could look OK since the whole thing is a stylized theme anyway.
Old 12-07-2012, 04:48 PM   #20
Lord of the posts
azazel's Avatar
Andrzej Sykut
Platige Image
Cracow, Poland
Join Date: Jan 2002
Posts: 1,926

This is a sweet ship. But I thonk you could push it further - take a look here:
I like your ship design much more , but they have nice exaggerated material definitions (wood, ropes - displaced, so the silhouetts are not straight and sharp), which may be worth a look. This is more for closeups than wide shots, though
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
Old 12-09-2012, 05:27 PM   #21
Character Artist
droarty's Avatar
Dan Roarty
Lead Character Artist
Microsoft - Gears of War
Vancouver, Canada
Join Date: Mar 2006
Posts: 222
Send a message via MSN to droarty

Some really cool stuff so far Daniel, looking forward to more
Old 12-09-2012, 10:05 PM   #22
New Member
Richardson, USA
Join Date: Dec 2012
Posts: 8
Nice, but I think the rat should stay fat; I feel that real tough pirates are usually fat or have a large physique.
Old 12-10-2012, 07:43 AM   #23
Freelance 3D Artist
rjsmal's Avatar
Robert Swinkels
Freelance 3D Artist
Rjs-Mal Designs
Join Date: Apr 2004
Posts: 389
Cool, I really like the texture of the boat especially the rope tex.

Hope to see some more soon.

Take care.
Rjs-Mal Website
My Wip's
Cinema 4D R10
Zbrush 3
Photoshop Cs
Old 12-13-2012, 11:41 AM   #24
Daniel Kochlowski
Cologne, Germany
Join Date: Feb 2002
Posts: 132
hey what happened to my post just disappeared :-) well here's another try

I did some more tweaking on the rats fur and it's getting somewere...not perfect but well, not that crappy.

Old 12-13-2012, 02:15 PM   #25
Looking for work
olivierth's Avatar
Olivier Thériault
Modeler looking for work
Montreal, Canada
Join Date: Jan 2006
Posts: 832
Stunning work on the boat! For the mouse, I think it would be nice to have a nice sss shader with variation on the skin tones. But I understand you're not finished with it either.

Good luck!
Old 12-14-2012, 10:29 AM   #26
Daniel Kochlowski
Cologne, Germany
Join Date: Feb 2002
Posts: 132
hmmmm...I guess I will get rid of all that fur. I just don't like it. I want a stylized look and that fur just looks "technical" and not cool. I will do the thin mouse now and try a plain colormap, let's see.
Old 12-14-2012, 10:29 AM   #27
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:41 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.