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Old 11-30-2012, 04:57 PM   #16
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Cool man, I really like the ship.

I'm not sure if your worried about it, but here are a few more recommendations for the rigging.

The wheel on the back steers the rudder. There should be a column that extends from the top of the rudder into the hull.

The mizen sail (the triangular one on the back) is attached to a pole or yard that extends from the rear mast out over the back of the ship.

The ropes in pink are the yard braces, and are used to change the angle of the yards to face the wind.

It might help to adjust the flag poles on top of the mast. You could also add a set of shrouds on the rear (mizen) mast.

Old 12-01-2012, 12:29 AM   #17
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Love the updates, keep them coming
And the rat already have a pretty good look, should work better then the parrot, I think.
Old 12-01-2012, 02:17 PM   #18
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Stefan Groot
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Really like this piece. keep up the good work!
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Old 12-07-2012, 10:47 AM   #19
Daniel Kochlowski
Cologne, Germany
Join Date: Feb 2002
Posts: 132
...sorry this one is on hold for a bit. Tried to cover the rat with fur but that simply doesn't worked.
I'm so extremely unhappy with the maya fursystem that I need a little pause to relax myself ;-)

Maybe I will try some aftermarked tool sooner or later. Have to decide for myself if I can life with a plain textured model instead of fur, guess that it still could look OK since the whole thing is a stylized theme anyway.
Old 12-07-2012, 04:48 PM   #20
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Andrzej Sykut
Cracow, Poland
Join Date: Jan 2002
Posts: 1,929

This is a sweet ship. But I thonk you could push it further - take a look here:
I like your ship design much more , but they have nice exaggerated material definitions (wood, ropes - displaced, so the silhouetts are not straight and sharp), which may be worth a look. This is more for closeups than wide shots, though
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Old 12-09-2012, 05:27 PM   #21
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Dan Roarty
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Microsoft - Gears of War
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Some really cool stuff so far Daniel, looking forward to more
Old 12-09-2012, 10:05 PM   #22
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Richardson, USA
Join Date: Dec 2012
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Nice, but I think the rat should stay fat; I feel that real tough pirates are usually fat or have a large physique.
Old 12-10-2012, 07:43 AM   #23
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Robert Swinkels
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Cool, I really like the texture of the boat especially the rope tex.

Hope to see some more soon.

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Old 12-13-2012, 11:41 AM   #24
Daniel Kochlowski
Cologne, Germany
Join Date: Feb 2002
Posts: 132
hey what happened to my post just disappeared :-) well here's another try

I did some more tweaking on the rats fur and it's getting somewere...not perfect but well, not that crappy.

Old 12-13-2012, 02:15 PM   #25
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Olivier Thériault
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Montreal, Canada
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Stunning work on the boat! For the mouse, I think it would be nice to have a nice sss shader with variation on the skin tones. But I understand you're not finished with it either.

Good luck!
Old 12-14-2012, 10:29 AM   #26
Daniel Kochlowski
Cologne, Germany
Join Date: Feb 2002
Posts: 132
hmmmm...I guess I will get rid of all that fur. I just don't like it. I want a stylized look and that fur just looks "technical" and not cool. I will do the thin mouse now and try a plain colormap, let's see.
Old 12-14-2012, 10:29 AM   #27
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