CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 11-21-2012, 11:38 AM   #1
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132
Pirats of the "Gerry Bean"

Hi,

it's been ages that I posted here something or did a personal projects. I'm working in the 3D business for more than 15 years I guess :-) and I lost motivation to do own stuff..but now it's time to do something just for the fun of it.

The idea was something with a Pirate Theme....the idea started with this character:




But after a little while I liked the PiRATS idea and a collegue painted these nice rats:



So I'm going to build a ship for one of these characters....the ship is af course the "Gerry Bean"....well that is a little stupid but let's see where it's heading.

I tried to find some free space between jobs and started building the ship. It takes quiet long because I build it without any sketches. I'm checking pictures of the "Black Pearl" and that Aardman Pirate ship to see how these things work......

That is my progress so far:



Will need to add some further details and some parts are completely missing also I'm not to happy with the sails. Maybe I will do an animation so the sails have to be setuped completely different.

that is is so far....

Daniel
__________________
http://www.3dgrafix.de
 
Old 11-21-2012, 12:03 PM   #2
Cg-Creator
Veteran
 
Cg-Creator's Avatar
portfolio
Cg_Creator
3D Animator-Generalist
Sydney, Australia
 
Join Date: Jul 2011
Posts: 86
I really like the boat and the rat sketches. About the sail animation, you could keep it like this and maybe just do some planes with some cloth modifier that you skin wrap to the ones you have.

Looking forward for updates.
 
Old 11-21-2012, 12:21 PM   #3
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132
yes that is the idea, adding a lowpoly sail and use that for simulation..anyway I think the thick edges on the sails look a little "off" and the flow is just not right...
__________________
http://www.3dgrafix.de
 
Old 11-21-2012, 05:09 PM   #4
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132






Der progress so far...hope to finish the model tomorrow and have it fully textured the next week..still not sure about the characters...parot of rats, well the parot is already finish
__________________
http://www.3dgrafix.de
 
Old 11-21-2012, 11:42 PM   #5
Cg-Creator
Veteran
 
Cg-Creator's Avatar
portfolio
Cg_Creator
3D Animator-Generalist
Sydney, Australia
 
Join Date: Jul 2011
Posts: 86
Very nice!! Yeah the sails on the side are a bit to thick.
I would go for the rats, the sketches look really cool.
 
Old 11-22-2012, 12:33 AM   #6
AJ1
User
 
AJ1's Avatar
CGTalk Forum Leader
portfolio
A J
Indiana, USA
 
Join Date: Jan 2012
Posts: 1,810
I love the ship!

Try googling "Carrack" or "Caravel" for some real ship reference.

Here is a quick paint over with a few tip on how you can maybe improve the rigging.



The ropes that hold the yards up are called lifts, and travel through a block and head down to the deck where they get tied off.

The large ropes the run from the tops of the mast to the bottom of the mast in front are called stays, and are for reinforcement. The ropes that travel from the outside of the deck to the tops of the mast are called shrouds, and are also structurally integral. Ratlines are strung in between the shrouds to form ladders that can be used by the crew to access the upper rigging.

The triangular sail at the front is called a staysail, and attaches to a stay that travels from the top of the fore mast to the end of the bowsprit. There could also be a triangular sail at the back called a mizen sail.

What 3D package are you using?

-AJ
__________________
 
Old 11-22-2012, 01:01 PM   #7
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132
Hi AJ,

thanks for your effort...I will see how much rigging I will add. Maybe the third mast on the rear could be a good idea.
I'm using Maya

Daniel
__________________
http://www.3dgrafix.de
 
Old 11-23-2012, 06:30 AM   #8
AJ1
User
 
AJ1's Avatar
CGTalk Forum Leader
portfolio
A J
Indiana, USA
 
Join Date: Jan 2012
Posts: 1,810
Cool man. Looking forward to your next update!

I've found a nice technique to add thickness to a sail is to select the border edges of the sails, and hit convert poly edge to curve. You can then extrude a circle around the curve. Sails have a rope sewn into the edges.

-AJ
Attached Images
File Type: jpg sailedge.jpg (49.9 KB, 19 views)
__________________
 
Old 11-26-2012, 04:38 PM   #9
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132


Updated the model a bit and started with texturing....I'm pleased with the red and black part and that worn paint look..the "yellow" looks a little to clean fir me...let's see were the journey goes

daniel
__________________
http://www.3dgrafix.de
 
Old 11-27-2012, 05:31 AM   #10
AJ1
User
 
AJ1's Avatar
CGTalk Forum Leader
portfolio
A J
Indiana, USA
 
Join Date: Jan 2012
Posts: 1,810
The red looks nice.

The hull and all the side rails would normally be painted to avoid salt corrosion. The decks were left bare, and required scrubbing.

The deck planking travels front to back, not side to side as shown in some of your earlier renders.

Do you plan on adding any additional rigging? I would be happy to write you up a few notes if so.

-AJ
__________________
 
Old 11-28-2012, 09:34 AM   #11
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132


A little update on the colors...currentyl tweaking the model here an dthere to find a good
solution between model or texture.
__________________
http://www.3dgrafix.de
 
Old 11-28-2012, 10:24 AM   #12
dexyd
New Member
 
dexyd's Avatar
portfolio
Stefan Groot
dexyd
Belgium
 
Join Date: Jan 2010
Posts: 15
WOW, this is great.
Could you post some detailshots of the knots in the ropes? and is the hull done in a sculpting app?
__________________
Don't be a thief of your own life.
 
Old 11-30-2012, 11:25 AM   #13
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132
sure..will post some details later on..but don't be disappointed ;-)
I put the ship aside and started working on the rat

pics coming tonight

everything is done in Maya2012
__________________
http://www.3dgrafix.de
 
Old 11-30-2012, 04:08 PM   #14
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132
the current state of the ship plus some closeups





__________________
http://www.3dgrafix.de
 
Old 11-30-2012, 04:10 PM   #15
DanielKochlowski
Frequenter
portfolio
Daniel Kochlowski
3Dgrafix
Cologne, Germany
 
Join Date: Feb 2002
Posts: 132
Today I started on the rat, hope to finish a fat and a slimmer version over the weekend.

__________________
http://www.3dgrafix.de
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:26 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.