Old Shed

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Old 11 November 2012   #1
Old Shed


After lurking here for a while, I thought it was about time to share some of the stuff that I work on.

Recently I started working on a new scene, inspired by some pictures I ran into the other day.

So I started working on a nice little boat. That I sarted to texture. Nothing to fancy yet, just try to get the right feeling.

and some details

Old 11 November 2012   #2
since I have a rather busy life, I don't always have a lot of time to work on this.
But her is a minor update:

Don't be a thief of your own life.

Last edited by dexyd : 11 November 2012 at 08:44 AM.
Old 11 November 2012   #3

love the boat
Old 11 November 2012   #4
looking forward to this. boat looks nice
Old 11 November 2012   #5
the boat looks nice, bump is probably a bit to strong - but if it is at some distance to the camera it might well be, that this works well.
Looks like an intersting project!
www.silva3d.com - www.wallis-eck.de
Old 11 November 2012   #6
The planking on the boat isn't thick enough. On a boat this small, the planks are overlapped slightly, creating a clinker-built hull. Try googling "Wooden Clinker" for more reference.
Old 11 November 2012   #7
tnx all.

The texture was just a quick test to see if the mapping was about right (and to show my wife, what i was working on). But thank you for the advice.
Don't be a thief of your own life.
Old 11 November 2012   #8
Quality stuff. I always wonder how people make the helixal twist on things like rope. How do you make it, care to share?
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 11 November 2012   #9
either give helix a lot of turns and keep both radius same, or take four cylinders with alot of height segments and attach all into one through poly convert and the apply twist. atleast thats how i tried and got results now.
Old 11 November 2012   #10
easy enough:

If you see a typo, please leave me a message, so I can correct it.
Don't be a thief of your own life.

Last edited by dexyd : 11 November 2012 at 12:14 PM.
Old 11 November 2012   #11
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