Adventure time - Finn

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Old 11 November 2012   #1
Adventure time - Finn

Been a wile since i post something here!

So here is my latest work in progress.

Its another perspective from Finn from the cartoons Adventure Time

Old 11 November 2012   #2
Some update

Old 11 November 2012   #3
mm not sure about your fold flow.. have you a reference photo on that pose?
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Old 11 November 2012   #4
You're right, i need to work the flows.

I did some changes but im not sure if i'm ok with it...
Still some tweeks to do. Also one boot and the backpack have zero detail on it.
Old 11 November 2012   #5
But do you use a ref photos for you folds?

is it a regular hoodie or a assassin creed like? Because if it's a regular you have to many folds.

My advice would be to take a picture of you with the gear and try to match.
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Old 11 November 2012   #6
I used some refs but didnt stick to one in particular.

More detail on the cloth and a more chubby face.

Next stop, detailing legs.

Last edited by foxymophandlemama : 11 November 2012 at 03:11 AM.
Old 11 November 2012   #7
The facial anatomy needs alot of attention. It's very lumpy in places and the underlying forms/bone structure is inaccurate. The eye socket/eyelids, mouth, brow are good places to start.
Old 11 November 2012   #8

i've worked a bit on the face.

Update on the head and started to texturing stuff.

Old 11 November 2012   #9
Finn's boots
Old 11 November 2012   #10
For me, you just skip too soon to high subdivisions.

Your boots have not a good block shape, You did too many details just to see the end result, but The general appearence don't match.

Try to block shape. Now, It's like a lowpoly mesh with highres textures on it.
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Last edited by Scote : 11 November 2012 at 07:59 PM.
Old 11 November 2012   #11
Yeah, still got a lot to learn.

Finn's Sword. Didn't gave much attention to the handler as it will be hidden.

Old 11 November 2012   #12
Made a pause in the texturing and start modelin g Jake, Finn's friend.

Jake's theory of evolution. The first one was the base mesh don ein max, and the others are the same mesh but tweeked in zbrush.

Old 11 November 2012   #13
My idea

Old 11 November 2012   #14
More detail on Jake

Last edited by foxymophandlemama : 12 December 2012 at 07:44 AM.
Old 12 December 2012   #15

and Bmo

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