Adventure time - Finn

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  11 November 2012
Adventure time - Finn

Hi!
Been a wile since i post something here!

So here is my latest work in progress.

Its another perspective from Finn from the cartoons Adventure Time

 
  11 November 2012
Some update









 
  11 November 2012
mm not sure about your fold flow.. have you a reference photo on that pose?
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  11 November 2012
You're right, i need to work the flows.

I did some changes but im not sure if i'm ok with it...
Still some tweeks to do. Also one boot and the backpack have zero detail on it.
 
  11 November 2012
But do you use a ref photos for you folds?

is it a regular hoodie or a assassin creed like? Because if it's a regular you have to many folds.

My advice would be to take a picture of you with the gear and try to match.
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Casting Refs: CGready.com - CG Movies list: CGanimated.com
 
  11 November 2012
I used some refs but didnt stick to one in particular.

More detail on the cloth and a more chubby face.

Next stop, detailing legs.





Last edited by foxymophandlemama : 11 November 2012 at 03:11 AM.
 
  11 November 2012
The facial anatomy needs alot of attention. It's very lumpy in places and the underlying forms/bone structure is inaccurate. The eye socket/eyelids, mouth, brow are good places to start.
 
  11 November 2012
Thanks

i've worked a bit on the face.

Update on the head and started to texturing stuff.



 
  11 November 2012
Finn's boots
 
  11 November 2012
For me, you just skip too soon to high subdivisions.

Your boots have not a good block shape, You did too many details just to see the end result, but The general appearence don't match.

Try to block shape. Now, It's like a lowpoly mesh with highres textures on it.
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Casting Refs: CGready.com - CG Movies list: CGanimated.com

Last edited by Scote : 11 November 2012 at 07:59 PM.
 
  11 November 2012
Yeah, still got a lot to learn.

Finn's Sword. Didn't gave much attention to the handler as it will be hidden.

 
  11 November 2012
Made a pause in the texturing and start modelin g Jake, Finn's friend.

Jake's theory of evolution. The first one was the base mesh don ein max, and the others are the same mesh but tweeked in zbrush.

 
  11 November 2012
My idea

 
  11 November 2012
More detail on Jake



Last edited by foxymophandlemama : 12 December 2012 at 07:44 AM.
 
  12 December 2012
hoody


and Bmo

 
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