11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
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Adventure time - Finn
Hi!
Been a wile since i post something here! So here is my latest work in progress. Its another perspective from Finn from the cartoons Adventure Time ![]() |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
Some update
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11 November 2012 | |
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just a creator
portfolio
Samuel Cote
3D Artist
MPC
Montreal,
Canada
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mm not sure about your fold flow.. have you a reference photo on that pose?
__________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
You're right, i need to work the flows.
I did some changes but im not sure if i'm ok with it... Still some tweeks to do. Also one boot and the backpack have zero detail on it. ![]() |
11 November 2012 | |
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just a creator
portfolio
Samuel Cote
3D Artist
MPC
Montreal,
Canada
|
But do you use a ref photos for you folds?
is it a regular hoodie or a assassin creed like? Because if it's a regular you have to many folds. My advice would be to take a picture of you with the gear and try to match. __________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
I used some refs but didnt stick to one in particular.
More detail on the cloth and a more chubby face. Next stop, detailing legs. ![]() Last edited by foxymophandlemama : 11 November 2012 at 03:11 AM. |
11 November 2012 | |
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Bar Stool Enthusiast
portfolio
Daniel McGrath
Dublin,
Ireland
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The facial anatomy needs alot of attention. It's very lumpy in places and the underlying forms/bone structure is inaccurate. The eye socket/eyelids, mouth, brow are good places to start.
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11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
Thanks
i've worked a bit on the face. Update on the head and started to texturing stuff. ![]() ![]() |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
Finn's boots
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11 November 2012 | |
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just a creator
portfolio
Samuel Cote
3D Artist
MPC
Montreal,
Canada
|
For me, you just skip too soon to high subdivisions.
Your boots have not a good block shape, You did too many details just to see the end result, but The general appearence don't match. Try to block shape. Now, It's like a lowpoly mesh with highres textures on it. __________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com Last edited by Scote : 11 November 2012 at 07:59 PM. |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
Yeah, still got a lot to learn.
![]() Finn's Sword. Didn't gave much attention to the handler as it will be hidden. ![]() |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
Made a pause in the texturing and start modelin g Jake, Finn's friend.
Jake's theory of evolution. The first one was the base mesh don ein max, and the others are the same mesh but tweeked in zbrush. ![]() |
11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
My idea
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11 November 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
More detail on Jake
![]() Last edited by foxymophandlemama : 12 December 2012 at 07:44 AM. |
12 December 2012 | |
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Frequenter
portfolio
André Ribeiro
Multimedia engeneering
Costa da Caparica,
Portugal
|
hoody
![]() and Bmo ![]() ![]() |
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